There’s something about old games that never fades. Maybe it’s the simple stories, the pixel art, or that familiar chiptune sound that instantly brings you back. No fancy graphics, no big explosions, just pure fun.
We live in a time where everything moves too fast. Work, messages, deadlines, everything is always buzzing for your attention. So when I play something old and simple, it slows the world down a bit. It reminds me of when gaming was just about enjoying the moment.
Comfort Mode On
When I play on a tiny handheld like the Miyoo Mini, I’m not looking for flashy visuals or new features, I’m just looking for comfort. There’s something deeply satisfying about that small screen lighting up with Castlevania or Final Fantasy IV. No loading, no updates, no nonsense. Just the game.
The Miyoo Mini isn’t just a gadget; it’s a pocket-sized time machine. It fits in your hand, but somehow holds years of memories inside. Every D-pad click feels like turning the pages of my childhood, one stage, one level, one victory at a time.
Its form factor is one of the best things about it. I can tuck it inside my shirt pocket or jeans, and most of the time, I don’t even notice it’s there. But the comfort it gives when I get a few minutes to play, whether I’m waiting for coffee or on a break, is unbeatable. It’s even more convenient than my phone or my Anbernic devices. The Miyoo Mini doesn’t demand attention. It quietly waits for the right moment, and that’s what makes it special.
Life gets heavy sometimes, work, family, love, all of it. But spending even a couple of hours doing something that once made you happy as a kid, that’s peace right there.
Sometimes, after a long day, I don’t want to think too much. I just want something familiar. That’s when I grab the Miyoo, dim the lights, and let that little screen take me somewhere calm.
Memory and Meaning
Retro games hit differently because they remind us of who we were. They’re not just games; they’re pieces of time. The startup sound of the PS1. The bloop when Mario jumps. The high score jingle from Space Impact.
In a world that’s stressful, whether it’s work, relationships, or family, finding a few quiet hours to do something you loved as a kid feels almost therapeutic. It’s a small reminder that joy doesn’t always have to be complicated.
Each sound, each pixel, is like opening a window to an easier time, when the only thing that mattered was getting past that one hard level.
And now that devices like the Miyoo Mini make these games portable again, it’s like carrying a piece of your past with you wherever you go. You can pause modern life for a bit and just play, no guilt, no rush.
Simple by Design
Maybe it’s not really about nostalgia. Maybe it’s about balance. Retro games remind us that not everything has to be about achievements, unlocks, or endless updates.
You don’t “finish” Tetris. You don’t “beat” Pac-Man. You just keep going. And somehow, that’s enough.
When life feels noisy and crowded, a few minutes with something you loved as a child can feel like breathing again. It’s not running away, it’s returning to a part of yourself that’s been quiet for too long.
And in a world that always wants more from you, that kind of simplicity is priceless.
Press Start to Feel Again
Retro gaming is still alive because we need it. We need that small reminder of when things were simple, fun, and full of wonder.
Whether you’re playing on an old console, a modern port, or a Miyoo Mini loaded with classics, what matters is how it makes you feel.
Maybe we don’t play retro games because they’re old. Maybe we play them because they remind us who we used to be, and who we still are.
So go ahead. Charge that Miyoo, load up your favorite ROM, and give yourself a little escape tonight. Not to go back in time, but to remember how good it feels to just play.
I made this list originally for my Miyoo Mini, that pocket-sized retro handheld that’s perfect for quick gaming breaks. These Genesis titles are ideal for short bursts — just enough time to clear a few stages, save, and come back later. Of course, you can play them on PC or mobile too, but the Miyoo Mini makes them shine in bite-sized sessions.
This is my countdown of the Top 20 Sega Genesis-exclusive (and Japan-only) beat ’em ups, ranked from 20 to 1. One game per franchise, all of them packed with that 16-bit energy Sega was known for.
20. Shadow Blasters (1990)
If you’ve never heard of Shadow Blasters, don’t worry you’re not alone. This Genesis-exclusive action brawler lets you switch between four warriors, each harnessing elemental powers to clean up a post-apocalyptic Earth. It’s rough around the edges, but the variety and frantic pace make it a hidden gem for Miyoo Mini short sessions.
Fun fact: The game was published by Sage’s Creation, one of the first companies to localize smaller Japanese titles for the Genesis — giving us oddball cult classics like this one.
19. Battle Mania: Daiginjou (1993, Japan)
Technically a shooter, but its crazy boss fights and melee energy fit right in here. Bursting with attitude and chaotic energy — pure early ’90s Sega spirit.
Fun fact: It was developed by a small all-female team at Vic Tokai, which was unusual for the time.
18. Golden Axe III (1993, Japan)
The last Genesis Golden Axe game, never officially released in the West. It adds new moves and smoother animation, even if it lacks the polish of II.
Fun fact: It was originally meant for international release, but Sega of America rejected it for being “too similar” to its predecessors.
Four-player brawling madness with fluid animation and surprising depth. You don’t need to know the anime to have fun — just start swinging.
Fun fact: This was one of the first console games to allow four players to fight at once, predating Smash Bros. by years.
16. Ranger X (1993, Sega)
A mecha brawler that mixes shooting and close combat. Its visuals are still impressive today, and the controls are shockingly fluid for a Genesis title.
Fun fact: The developer, GAU Entertainment, created a custom tool to simulate lighting and shadows — years before the Genesis supported such effects.
15. Alien Soldier (1995, Treasure)
A boss rush masterpiece with lightning-fast combat and high difficulty. It’s short but intense, and perfect for quick bursts on the Miyoo Mini.
Fun fact: Treasure intentionally limited physical production in Japan, making original copies one of the rarest Genesis releases.
14. Sword of Vermilion (1990, Sega)
A strange mix of RPG and beat ’em up where battles shift into side-view brawls. It’s rough, but charming — a reminder of when Sega loved to experiment.
Fun fact: Yu Suzuki, the creator of Shenmue and OutRun, produced this game early in his career.
13. Shadow Dancer: The Secret of Shinobi (1990, Sega)
A slick ninja action game where your dog companion attacks enemies on command. It’s fast, satisfying, and plays beautifully in short sessions.
Fun fact: The Genesis version is completely different from the arcade release — a rare case where the home port is its own game.
12. Two Crude Dudes (1992, Sega)
A loud, over-the-top brawler where musclebound heroes clean up a ruined city. You can lift cars and toss enemies around like ragdolls.
Fun fact: The game’s U.S. title was changed from Crude Buster to Two Crude Dudes to make it sound more like an action comedy.
11. ESWAT: City Under Siege (1990, Sega)
Half shooter, half brawler — you’re a cyber cop taking down gangs with heavy armor and a jetpack. It feels like Robocop with a Sega twist.
Fun fact: ESWAT began life as an arcade beat ’em up before Sega rebuilt it from scratch for Genesis as a more action-platformer hybrid.
10. Splatterhouse 2 (1992, Namco/Sega)
A gory, horror-themed brawler with simple mechanics and an unforgettable mood. It’s creepy, violent, and strangely satisfying.
Fun fact: Sega toned down the gore slightly for the Western version, but fans later restored it through fan translations.
9. Last Battle (1989, Sega)
A launch title that wears its Fist of the North Star inspiration proudly — punch enemies and watch them literally explode. Primitive but iconic.
Fun fact: The Western release censored the blood and removed Kenshiro references, turning it into a completely new story.
8. The Hybrid Front (1994, Sega Japan)
Part strategy, part brawler, and totally unique. It’s a strange mix that works best for players who like experimentation in their Genesis games.
Fun fact: Sega’s internal dev team reused parts of its code years later for Shining Force II’s tactical systems.
7. Mazin Saga: Mutant Fighter (1993, Sega)
A hybrid of side-scrolling combat and giant robot duels. You fight as a human first, then transform into a mech for boss battles.
Fun fact: The game is based on Go Nagai’s manga Mazin Saga, which was still running in Japan when this came out.
6. Cyborg Justice (1993, Sega)
You build your own robot fighter, rip off enemy parts, and graft them onto yourself. It’s chaotic but addictive.
Fun fact: The devs wanted destructible environments, but Sega cut the feature to keep the frame rate stable.
5. Golden Axe II (1991, Sega)
Classic fantasy co-op done right. Ride beasts, cast magic, and swing axes through medieval mayhem — still one of Sega’s best.
Fun fact: The team reused the same engine as the first Golden Axe but doubled the animation frames to make attacks smoother.
4. Bare Knuckle III (1994, Sega Japan)
The original, uncensored version of Streets of Rage 3. Faster and grittier than the Western release, with deeper combat and new mechanics.
Fun fact: The English version removed one entire level and toned down character designs to avoid controversy overseas.
3. Alien Storm (1991, Sega)
A fast-paced alien-busting brawler with co-op and shooting stages that break up the action. It’s quirky, colorful, and pure Sega fun.
Fun fact: Alien Storm was built on a modified Golden Axe engine — you can feel it in the combat flow.
2. Comix Zone (1995, Sega)
You’re a comic artist trapped in your own creation, literally punching your way through panels. Stylish, short, and endlessly creative.
Fun fact: Sega’s dev team studied Marvel and DC comics to nail the page transitions — all drawn by hand before being digitized.
1. Streets of Rage II (1992, Sega)
The ultimate Genesis brawler and one of the best beat ’em ups ever made. Tight controls, iconic visuals, and Yuzo Koshiro’s unforgettable soundtrack.
Fun fact: The composer reportedly used actual nightclub tracks as references, mixing early techno and house influences to get that signature sound.
Why Battletoads Isn’t Here
You might be wondering where Battletoads is. The Genesis version looks and plays great, but it’s not an original Sega title since it started on the NES. So while it’s not part of this countdown, it’s still worth playing on your Miyoo Mini if you’re ready for the infamous speeder bike level.
Other Great Brawlers That Didn’t Make the Cut
These didn’t make the list but are still fun to revisit:
Mighty Morphin Power Rangers – flashy and straightforward.
Captain America and the Avengers – chaotic superhero fun.
Batman Returns – dark, moody, and solid.
TMNT: The Hyperstone Heist – not exclusive, but essential.
Battletoads & Double Dragon – crossover madness, but again, not Genesis-exclusive.
Final Thoughts
The Sega Genesis library was full of attitude, and its beat ’em ups were the loudest of them all. Whether you’re revisiting these on a Miyoo Mini or firing them up on an emulator, they still deliver that same 16-bit punch that made Sega’s glory days unforgettable.
Thanks for reading my vlogs and posts. Got a Genesis brawler I missed? Drop it in the comments — I’m always looking for the next hidden gem.
It’s been barely two weeks since I got my RG28XX, and I’ve been completely glued to it. Like a kid with a new toy, I’ve been switching between games non-stop, quickly learning what plays well and what doesn’t. As a JRPG/RPG fan, I naturally gravitate toward that genre. But let’s be real about the PSP emulation: it’s a bit of a hit-and-miss.
The Allwinner H700 chipset is powerful for a budget device, but most PSP games are a bit laggy, and some are downright unplayable due to the missing analog stick. Plus, the screen’s resolution isn’t a perfect 16:9 match for the original PSP, so you have to scale and fit it to fill the screen, which is a no-no for purists.
But for someone not too picky about screen size and is more focused on playing something on a small retro handheld, it’s perfect.
Even with the quirks, limiting recommendations to just RPGs doesn’t do this little handheld justice. It’s given me the chance to play other games, and after two weeks of non-stop play, here’s my top 10 games to try.
Prinny 2: Dawn of Operation Panties, Dood!
psp box art
I’ll be honest—I’ve never been great at platformers on PSP using my phone. The tiny screen, touch overlays, and lack of a proper controller made even basic levels frustrating. But on the RG28XX, everything changed. While the screen is a bit cramped and the buttons are small, I finally beat the first level and a saw Etna inside the castle. It felt like a real win.
Gameplay-wise, Prinny 2 is a classic side-scrolling platformer, but Nippon Ichi Software adds its signature style. The animations are smooth, and the game’s humor is just absurd enough to keep you laughing even while dying repeatedly. You’ll really end up caring about the side characters and NPCs, dood!
Fun Fact: Nippon Ichi’s dialogue is so ridiculous and over-the-top that even minor characters steal the spotlight. I’m not usually a fan of side-scrolling platformers, but Prinny 2 had me invested in the story and the laughs, and that’s what matters most.
Kisou Ryuhei Gunhound
Kisou Ryuhei Gunhound is a side-scrolling mecha shooter that had me glued from start to finish. You pilot your giant robot through futuristic stages filled with enemies and obstacles. The controls on the RG28XX are precise enough that even intense shooting sequences feel smooth.
The story follows a world under siege, and while it’s not particularly deep, the excitement comes from blasting through waves of enemies and upgrading your mecha. For someone who enjoys mecha and action, this is a perfect handheld experience.
Fun Fact: Despite its small screen, the RG28XX handles the visuals perfectly, making every boss fight feel as epic as it would on a console.
ZHP: Unlosing Ranger vs. Darkdeath Evilman
Unlosing Ranger psp box art
ZHP is one of the quirkiest tactical RPGs I’ve ever played. You lead a colorful, bizarre team through strategic missions filled with absurd story beats and hilarious dialogues. On the RG28XX, it feels surprisingly comfortable, even during long grind sessions.
The game’s humor is its standout feature, but don’t mistake it for a joke game—the strategy is real. Positioning your characters and timing your attacks can mean the difference between victory and defeat.
Fun Fact: Some levels are so absurdly funny that you’ll spend more time laughing than strategizing, which is part of the charm. It’s a tactical RPG that doesn’t take itself too seriously.
Ys vs. Sora no Kiseki
This one is a little different from the others on my list. Ys vs. Sora no Kiseki is a fighting game that’s a total love letter to fans of both the Trails and Ys series. You get to play through each character’s unique story arc, and you can upgrade their equipment and customize them, which really makes you want to keep playing long after the main story is over. That ability to customize is what gives it some serious replay value.
Fun Fact: A worldwide release is scheduled for October 10, 2025, on PS4, PS5, Switch, and PC with enhanced features, according to the publisher refint/games.
TwinBee Portable
TwinBee Portable is a vertical shooter with an aesthetic that’s so colorful it’s almost hypnotic. Controlling the ship is straightforward, making it easy to pick up on the RG28XX. The power-ups add a layer of strategy to the simple shooting mechanics, turning it into a deeper experience than it first appears. Since it’s a Japanese-only release, I’m just assuming the story is light and charming, but seriously, who needs a story when what hooked me to this game is the retro vibe and pure nostalgia? It’s the kind of game that’s easy to jump into for a quick session or a longer run.
Fun Fact:TwinBee’s charm comes from its cheerful music and playful visuals—Konami really nailed that arcade vibe.
Mega Man Powered Up
megaman powered up psp cover
Mega Man Powered Up is classic Mega Man with upgraded graphics and remade levels. It’s challenging but fair, and controlling the blue bomber on the RG28XX felt surprisingly natural. The satisfaction of finally defeating a tough boss never gets old.
The story is minimal but fun, staying true to Mega Man’s roots as a robot hero battling evil. The level design is clever, and each stage has its own personality.
Fun Fact: You can create and share your own levels, making it a mini creative outlet on the go.
Yuusha 30 Seconds
Yuusha 30 Seconds is a fast-paced mini-RPG where battles and decisions happen in short, exciting bursts. Perfect for handheld play, it keeps you on edge while still being strategic. The story follows a hero who must make quick choices to save their world, making every second count.
The gameplay of Yuusha 30 Seconds is what truly makes it a standout. Back when it was released, the concept was totally unique, and it still feels incredibly fresh today. The core loop is simple: you have 30 seconds to save the world. This crazy-fast timer forces you to make quick, strategic decisions. Every second counts as you run to level up, buy equipment, and defeat the final boss. It’s a genius concept that turns the traditional RPG grind on its head and keeps every moment filled with high-stakes action.
Fun Fact: Another title, Half-Minute Hero, was also released for western audiences on PSP. Although that’s a great game, I would still recommend hunting down an English translation patch for Yuusha 30 Seconds because the Japanese release is more challenging and has more content.
Dissidia 012 Duodecim (RPG Mode)
This one is a bit different. I play Dissidia 012 Duodecim in RPG Mode. There’s an option in the settings to switch from the usual action style to a more tactical RPG-style battle where you input attacks as the battle takes place.
While I’ll be honest, I usually play this on PPSSPP on my phone since the touch controls and ability to set hotkeys make the game more fluid for me, the RG28XX still offers a great experience in RPG Mode. Even with the controls being a bit cramped and the absence of an analog stick, it’s a perfect fit for this little handheld.
Fun Fact: Each character has a fully voiced story, and the massive cast includes heroes and villains from almost every major title in the series.
Zenonia
Zenonia is a classic hack-and-slash RPG that’s perfect for handheld sessions. You explore dungeons, fight enemies, and uncover a story of revenge and justice. The controls feel great on the RG28XX, making combat smooth and satisfying.
The story is simple but effective, with multiple endings that encourage replayability. I love how easy it is to pick up and play without losing any of the RPG charm.
Fun Fact:Zenonia was so popular that it eventually found its way to mobile devices, becoming one of the early success stories for JRPGs on the app store.
Patapon 3
Patapon 3 perfectly blends rhythm and strategy. You command a tiny Patapon tribe in battles that are essentially musical performances. The gameplay is simple, but timing your beats correctly feels incredibly satisfying.
The story follows your tribe as they journey to conquer enemies and survive in a whimsical world. It’s easy to lose track of time because the rhythm-based gameplay is so addictive.
Fun Fact: The unique rhythm-strategy gameplay of Patapon 3 has a rich history. The first game introduced the unique concept of commanding a tribe with drumbeats. Patapon 2 built on that with the introduction of hero units, new classes, and a multiplayer mode. Patapon 3 then evolved the formula even further with a persistent online focus, a more detailed leveling system, and an even deeper focus on the central hero character.
Final Thoughts
This list proves that the RG28XX can handle far more than just RPGs. From humor and platforming to epic storytelling and rhythm, this little handheld really delivers, and I can’t wait to see what other hidden gems I discover next.
Lately, I’ve been on the lookout for a small device to play JRPGs and RPGs on the go. Being a fan of the Miyoo Mini, I first decided to get the Miyoo A30 since the Miyoo Mini was the handheld that originally got me into retro handheld emulation. Sadly, I only had it for about a day. I was just getting used to the Spruce OS when I lost it on my way home from work.
After that, I made a second purchase—the Miyoo Mini V4—and it became my only handheld for quite some time. I absolutely love this little device. It’s powerful enough to play up to PS1 games, and I’ve been having a blast playing in short bursts throughout the day. The only drawback for me was the lack of PSP emulation.
Back in my young adult years, the Sony PSP defined a lot of my gaming moments. I loved it so much that I actually owned three of the four PSP models—the Phat, the PSP-2000, and the PSP-3000. Naturally, I wanted to relive those moments on a small retro handheld that fits perfectly in my pocket. These days, I don’t have much free time to play, so I needed something small, powerful enough to handle PSP, and affordable.
That’s when the Anbernic RG28XX was recommended to me. Since it was also the only device available near me, I finally went ahead and made the purchase.
Specs
The Anbernic RG28XX is designed as a compact retro handheld that balances portability with enough power to emulate systems up to PSP. It runs on the Allwinner H700 chip with 1GB of RAM, and comes with a 2.83-inch IPS screen at 640×480 resolution. Storage is handled through dual microSD slots — one for the system and one for your games — making it easy to expand or swap your library.
Battery life is rated around 5–6 hours, though this depends on what you’re playing.
Screen & Firmware
On paper, the RG28XX’s 2.83-inch IPS display is about the same size as the Miyoo Mini, and brightness is solid enough indoors while staying usable outdoors unless you’re in direct sunlight. Colors pop nicely, and RPG text is generally clear.
But since I mainly use this for PSP emulation, the aspect ratio difference really stands out. PSP games were designed for 16:9, while the RG28XX screen is a square 4:3. That means you’ll either play with black bars on the top and bottom or stretch the image, which doesn’t look quite right. On top of that, because of the device’s horizontal form factor, text in PSP games feels a little smaller than it should. It’s subtle enough not to ruin the experience, but it nags at me every time I play.
The stock firmware works fine but takes some getting used to. Coming from Onion OS on the Miyoo Mini, which was simple and intuitive, this felt a bit clunky at first. There are a lot of hotkeys to memorize, and I’m not the type who enjoys flipping through an instruction manual just to figure things out. After a week, I’m still adjusting, but once you learn the shortcuts it’s manageable.
Controls
When I first got the RG28XX in hand, I immediately noticed how small everything feels. The D-pad is a bit pointy for my taste, and the face buttons are tiny — I really wish they felt more like the Miyoo Mini’s, which are softer and more comfortable.
The trigger buttons (L1/L2 & R1/R2) and the select/start buttons are also on the clicky side. They work fine, but they don’t feel as smooth as I’d like. After a week, I’m still not fully adjusted. There’s also a slight rattle inside the unit — not enough to break the experience, but noticeable if you shake it.
Sound
For a device this small, the sound is decent but not amazing. The bottom-facing speaker is fine for quiet rooms, but your palm can cover it up depending on how you hold the handheld. Volume is enough indoors, but outdoors or in noisy areas, headphones are a must.
Thankfully, the headphone jack gives a much better experience. RPG soundtracks really come alive with headphones, pulling me back to the PSP days.
Battery Life
On paper, the RG28XX is rated for 5 to 6 hours of gameplay, especially with lighter systems like NES or PS1. PSP drains it faster.
But since I don’t play in marathon sessions, my real-world use is different. I usually play in short bursts — maybe 20–30 minutes here and there — and with that, I can run it for about two days without charging. Charging via USB-C is quick and convenient, and since most of my devices already use USB-C, it’s hassle-free.
Ergonomics
The RG28XX absolutely wins in portability. It slips into my pocket and I don’t even feel it’s there until I need it. For quick sessions, it’s perfect.
That said, because of the size, long play sessions can get uncomfortable. My hands cramp after a while, especially with the small buttons and stacked triggers. My unit came with a black silicone case, which adds grip and protection, but it makes the already small buttons feel even more cramped. I usually play without it for comfort.
Emulation & PSP Performance
The RG28XX can handle all the classics — NES, SNES, Game Boy, Mega Drive, PC Engine, and PS1 — with no issues at all.
But I got this for PSP emulation, so that’s where I focused. For 2D RPGs and JRPGs, the device does well enough to be enjoyable. Some stutters appear in effect-heavy scenes, but with a little tweaking in PPSSPP, you can get most titles to run at playable speeds.
I was able to play Final Fantasy Type-0 with some remapping. Since there’s no analog stick, you can toggle the D-pad to act as analog by quickly tapping the power button on the right. It takes some getting used to, but it works. Save states and the PSP menu work just like they do on mobile PPSSPP, which I love.
Not all games run smoothly though. My favorite, Tactics Ogre: One Vision, slows down during dialogue scenes, and I’m still experimenting with settings to smooth it out. Turn-based games are generally playable, but heavier 3D titles will definitely push the limits.
Pros & Cons
Pros
Pocket-sized and ultra-lightweight
Bright 2.83-inch IPS screen
Handles retro systems up to PS1 smoothly
PSP emulation is playable with tweaks
Save states via PPSSPP
Solid build quality for the price
Comes with a silicone case for protection
Cons
Cramped controls; small, pointy D-pad and tiny face buttons
Triggers and select/start buttons are too clicky
No analog stick — remapping required for many PSP games
Occasional rattling inside
PSP performance is hit or miss, with stutters in some titles
Long sessions can cause hand cramps
Final Thoughts
After a week with the RG28XX, I can say this: it’s a fun little handheld. If what you want is something super portable, pocket-friendly, and affordable, it gets the job done. It lets me carry PSP and retro classics in my pocket, and that alone makes it worth it for me.
But it’s not perfect. The 4:3 screen doesn’t play nice with PSP’s native 16:9 aspect ratio, which means black bars or stretched visuals. The text also feels smaller than it should, especially compared to the Miyoo Mini, and I notice it every time. Controls are also cramped and take time to get used to.
If you’re serious about PSP emulation and want a more authentic experience with analog sticks, widescreen support, and stronger performance, then honestly something like the Retroid Pocket 4 is the better option. It’s bigger, sharper, and more comfortable for longer play sessions.
But if your priority is a tiny handheld that slips into your pocket and still lets you enjoy your favorite RPGs and PSP titles on the go, the RG28XX absolutely delivers on that promise. For me, that balance makes it a keeper.
Just two days ago, I stumbled onto a game I had never given much thought to before: Front Mission: Gun Hazard. If you know me, my usual go-to SNES game with mecha and heavy action has always been Mega Man X. For me, nothing really topped that mix of speed, precision, and music. Because of that, I never really dove into titles like Assault Suits Valken (Cybernator) or other similar recommendations.
Front mission: Gun Hazard box art
So what changed? Honestly, it wasn’t a review or gameplay clip that convinced me. It was the fact that the fan translation patch was done by Aeon Genesis, the same team I always trust when I want to play Super Robot Wars in English. Seeing their name tied to Gun Hazard was enough for me to fire it up on my Miyoo Mini. That decision opened the door to one of the most unique experiences I’ve had on the system.
Gun hazard game cartridge
Another reason I gave this game a shot is because it was a Japan-only release. And if you’re into retro emulation, you know that’s usually a big sign the game is worth trying. Back in the 90s, Japanese developers often thought their games were too hard for Western audiences, so they’d create watered-down versions for overseas release. Honestly, most of those simplified versions stripped away what made the originals shine. That’s a real shame, because Japan was putting out some of the best and most ambitious games of that era—and Gun Hazard is proof of that.
Gameplay and Mechanics
Some sections in the game can be played on foot instead of a wanzer
If you asked me what genre Front Mission: Gun Hazard belongs to, I’d have a hard time sticking to just one answer. On the surface, it looks like an action platformer or an action shooter. But then you add in the ability to level up, customize weapons, and upgrade parts, and suddenly it feels like an RPG.
Story-wise, it leans even closer to being a JRPG, with its heavy themes of politics, betrayal, and emotional storytelling. Add in the world map where you can choose missions, side missions, and paths forward, and it starts to feel like an SRPG too.
Wanzer combat
What we really have here is a hybrid, and a surprisingly smooth one at that. It’s action, it’s RPG, it’s strategy—all blended together in a way I haven’t seen matched, even in more modern titles. The presentation seals the deal: the background music and sound design feel richer than most SNES releases, which makes me think this was definitely not a low-budget project.
And yes, while it shares DNA with other mecha games of the era, Gun Hazard pushes the concept much further with its RPG systems and narrative depth.
Story and atmosphere
My bad, the sound plays if you leave the screen on and it gives you a backstory before you play. I was so hyped I avvidentwlly pressed start and did not see this.
Booting up the game, I noticed something unusual right away—silence. I even cranked up the volume on my Miyoo Mini, thinking maybe the sound wasn’t working. The opening text explaining the backstory had no music. The character naming screen? Still silent. Then the first cutscene started, and even up to the ambush—the one where the rocket slams in and wipes out nearly everyone—there was no full soundtrack. Just the sound of seagulls and faint notes in the background. It created this eerie calm that made the eventual explosion hit so much harder.
Can’t get over the fact that Albert, the series protagonist looks like Christopher Lambert from the Highlander movies
From there, the story really takes off. You play as Albert Grabner, a wanzer pilot suddenly betrayed and hunted after a coup tears apart the very unit he trusted. Branded a traitor, Albert escapes and takes on work as a mercenary, traveling the globe and getting swept into conflicts much bigger than his own survival.
What makes Gun Hazard stand out isn’t just the “good guy vs bad guy” setup—it’s how the story dives into politics, alliances, betrayals, and moral struggles. Each mission feels alive with dialogue and character moments that push the plot forward. You’re not just blowing up enemy bases; you’re caught in a web of shifting power, trying to figure out where you really stand.
Without giving away spoilers, I’ll just say the game doesn’t stay small. It expands from one soldier’s desperate escape into a global conspiracy that keeps escalating until the very end.
As for the finale? Let’s just say you know you’re playing a front mission game through and through. I won’t add more to this because it’s best you guys experience it first hand to fully enjoy it.
Replay value and personal experience
Boss fights can be quite challenging but fun
I’m on my third playthrough now, and I still can’t put it down.
The first time, I rushed through to see where the story went.
The second time, I focused on tweaking weapons and experimenting with different loadouts.
Now, on my third run, I’m slowing down, enjoying the story beats, and really letting it all sink in.
I even tried playing it on my phone, but honestly, the button layout is perfect on the Miyoo Mini. It feels like this game was meant for that handheld. That’s where I’ve decided to keep playing it.
Tactical map screen where you choose the missions to take, shop for weapons and upgrade s or take on side missions
What keeps me coming back isn’t just the gameplay, but the mix of story, customization, and music. Even after finishing it, I still want to try new setups, explore missions in different orders, and revisit the world again. That’s rare for a retro title, and it’s what makes Gun Hazard such a special find.
Closing thoughts
Front Mission: Gun Hazard is a game I wish I had discovered years ago, but I’m glad I finally did. It’s a hidden gem that blends action, RPG depth, and storytelling in a way that feels timeless. Each playthrough offers something new, whether it’s experimenting with gear, savoring the narrative, or just soaking in the atmosphere.
If you own a retro handheld, even a tiny one like the Miyoo Mini, this game is absolutely worth your time. It runs beautifully and feels like it was made for handheld play.
One piece of advice: play it with headphones. The soundtrack was created by Nobuo Uematsu (Final Fantasy), Yasunori Mitsuda (Chrono Trigger, Xenogears), Masashi Hamauzu (Final Fantasy XIII), and Junya Nakano (Final Fantasy X). That lineup alone is legendary, and the way the score blends suspense with emotional depth gives the game an atmosphere far beyond the average 16-bit title.
If you’re looking for a new retro experience—something different in the SNES library that still feels fresh today—give Front Mission: Gun Hazard a try. Fire it up, put on some headphones, and let yourself be pulled into one of the most memorable rides the Super Famicom ever offered.
And of course, huge thanks to Aeon Genesis. Without their fan translation, this gem might have stayed locked away in Japan forever.
Just because the Miyoo Mini can emulate retro games really well doesn’t mean all of these games are playable or offer the best experience on this handheld. We have to take into consideration the 2.8″ display screen, the button layout, and overall ergonomics. With that said, here are my top 10 NES games to play on the Mini.
10. Super Mario Bros. (JP: Sept 1985, US: Oct 1985)
The first on this list is an all-time classic. Super Mario Bros. put Nintendo on the map and gave birth to the Mario franchise that endures to this day.
The Mini’s small screen isn’t much of an issue while playing since you can see where you’re going pretty easily, and the game’s 8 world structure with optional warp zones means you can finish the entire adventure before the Mini’s control layout becomes cramped in your hands. If you’re looking for something you can complete in one sitting, then Super Mario Bros. is the game for you.
**Fun Fact:** The character was originally called “Jumpman” and was renamed Mario after Nintendo of America’s landlord, Mario Segale.
Castlevania (JP: Sept 1986, US: May 1987)
Castlevania is one of the games I got hooked on growing up. It’s a 2D platformer but more action-focused, and it was a really addictive game back in the day. I had to learn about the lore through those old game magazines and my imagination while playing.
With the NES’s 2-button layout, the game is very playable on the Miyoo Mini, and the small screen won’t strain your eyes since there’s not much dialogue text to read. The gothic atmosphere and tight controls translate perfectly to the handheld format.
**Fun Fact:** The original Castlevania was inspired by classic Universal Monster movies from the 1930s and 40s.
Contra (JP: Feb 1987, US: Feb 1988)
Contra admittedly is best played with 2 players, but that doesn’t mean it’s not good playing solo. This game spawned dozens of clones and hacks, but the classic Contra is by far the best in my opinion.
The controls and screen on the Miyoo Mini don’t hamper the game experience even when things get hectic, and it’s a perfect game to play and finish on the portable system.
**Fun Fact:** Contra is home to the legendary Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start), which grants you 30 lives instead of the brutal default of 3.
Mega Man 2 (JP: Dec 1988, US: Jul 1989)
With 3 Mega Man games on the NES, my pick is Mega Man 2, and it’s not just because of the gameplay but the incredible sound and vibe of the game. I usually play this for the nostalgia factor, and if we’re talking about NES emulation, then this is by far the best option.
Difficulty-wise, the game is brutal with its precise button inputs for jumping. I don’t know if you can actually finish the game on the Miyoo Mini with its cramped controls, but it’s still a worthwhile experience, especially if you use the Miyoo’s save state feature.
**Fun Fact:** The infamous US box art showed a middle-aged man in yellow armor that looked nothing like Mega Man. This became so legendary that Capcom included him in Street Fighter X Tekken.
Battle City (JP: Sept 1985, US: Not Released)
Another game that’s best played in co-op and spawned multiple hacks even during the NES era. I had a hard time looking for the original NES ROM with all the mods available – from starting with metal walls to having upgraded enemies that can use power-ups.
This recommendation is perfect for short bursts of gameplay throughout the day. I usually play this while commuting to places like the grocery store or appointments. The small screen and button layout is actually an advantage since you’re just using the direction pad and one button for firing.
**Fun Fact:** Battle City was hugely popular in Eastern Europe and Russia, where it’s often considered one of the greatest NES games of all time.
Excitebike (JP: Nov 1984, US: Oct 1985)
Sure, there are racing games that are good on the NES, but my pick is Excitebike. One thing that stands out is the design creator where you can make your own course, and with the Miyoo’s save state feature, you can replay your course without worrying about it being deleted.
Easy controls and very easy to pick up and play – the only skill you need to learn is when to use turbo versus normal speed without your bike overheating. Perfect for the Miyoo Mini.
**Fun Fact:** Excitebike was one of the 18 NES launch titles and featured one of the earliest console track editors, pioneering user-generated content decades before it became mainstream.
Double Dragon 2 (JP: Apr 1989, US: Jan 1990)
Switching up to beat ’em ups, my pick would be Double Dragon 2 (Double Dragon 1 was my first choice, but I got a bad ROM that doesn’t run on my Miyoo). It’s your classic beat ’em up with button inputs depending on where you’re facing – B attacks left, A attacks right, and pressing both makes you jump.
What makes it stand out is the story, which was pretty dark for its time. Billy’s girlfriend was killed by a shadow organization, and now it’s up to the Lee brothers to avenge her. The side-scrolling action works perfectly on the portable format.
**Fun Fact:** Double Dragon 2 controversially removed two-player co-op from the main story, making players fight each other after completing single-player. This was so unpopular that future entries returned to co-op.
Darkwing Duck (JP: Not Released, US: Jun 1992)
Being a fan of the Darkwing Duck cartoons, it’s no secret that I’d choose this NES game. A side-scrolling platformer with a Batman-like hero using gadgets was quite enjoyable back in the day. Playing it on the Miyoo Mini now is more enjoyable than when I first played it as a kid.
I didn’t get to enjoy this game as much as I wanted before since the cartridge conked out on me just a few days after I got it. As soon as I got the Miyoo Mini, I looked for this ROM first. The colorful graphics look great on the small screen.
**Fun Fact:** Darkwing Duck was developed by Capcom using the same engine as the Mega Man series, which explains the tight, polished gameplay.
Pac-Man Championship Edition (ROM Hack)
No top 10 NES game pick would be complete without Pac-Man. For my pick I’m recommending the Pac-Man Championship Edition ROM hack, which tries to emulate the modern version on the NES and is one of the greatest Pac-Man experiences available.
You might think the small screen would be difficult, but based on experience, it’s just the perfect size to see the tight corners and dots you need to grab. The Miyoo’s controls are super responsive with no false inputs whatsoever.
**Fun Fact:** The original Pac-Man Championship Edition was created by series creator Toru Iwatani in 2007, over 25 years after the original game.
Urban Champion (JP: Nov 1984, US: Aug 1986)
Let me just say that this list is in no particular order, and I’m sure others will complain that I didn’t include their favorite games like Ghosts ‘n Goblins, Dragon Warrior, or Final Fantasy. Here’s the thing – those are great games, but I think they’re much better experienced on a bigger screen, so if I offended anyone, sorry, but this is my list.
Last one is another game that works best with 2 players, but as a single player experience this also translates well on the Miyoo Mini. Urban Champion is a fighting game where you and the computer beat each other up in the middle of the street. There are no life bars, just stamina. A round ends if you beat your opponent to their side of the screen.
There are police cruisers passing by from time to time, so you should avoid fighting unless you want a trip to jail. Also avoid neighbors throwing potted plants from windows above. Simple game with no story, but the gameplay is somewhat addictive in my opinion.
**Fun Fact:** Urban Champion was one of Nintendo’s earliest fighting games from 1984, and it’s often considered one of the worst NES games ever made – but that’s exactly what gives it cult appeal.
Conclusion
The Miyoo Mini proves that great gaming experiences don’t always need the biggest screen or the most complex controls. These 10 NES classics showcase how perfectly suited retro games are for portable play, whether you’re looking for quick arcade action or longer adventure sessions with save states to help you through the tough spots.
What makes these picks special isn’t just their quality as games, but how well they adapt to the Mini’s form factor. From the responsive controls of Pac-Man Championship Edition to the simple joy of creating tracks in Excitebike, each game feels like it was meant to be played on a handheld device.