Tag: retro gamer blog

  • Top 20 Sega Genesis Beat ’Em Ups You Can Play on the Miyoo Mini

    Top 20 Sega Genesis Beat ’Em Ups You Can Play on the Miyoo Mini

    I made this list originally for my Miyoo Mini, that pocket-sized retro handheld that’s perfect for quick gaming breaks. These Genesis titles are ideal for short bursts — just enough time to clear a few stages, save, and come back later. Of course, you can play them on PC or mobile too, but the Miyoo Mini makes them shine in bite-sized sessions.

    This is my countdown of the Top 20 Sega Genesis-exclusive (and Japan-only) beat ’em ups, ranked from 20 to 1. One game per franchise, all of them packed with that 16-bit energy Sega was known for.


    20. Shadow Blasters (1990)

    If you’ve never heard of Shadow Blasters, don’t worry you’re not alone. This Genesis-exclusive action brawler lets you switch between four warriors, each harnessing elemental powers to clean up a post-apocalyptic Earth. It’s rough around the edges, but the variety and frantic pace make it a hidden gem for Miyoo Mini short sessions.

    Fun fact: The game was published by Sage’s Creation, one of the first companies to localize smaller Japanese titles for the Genesis — giving us oddball cult classics like this one.


    19. Battle Mania: Daiginjou (1993, Japan)

    Technically a shooter, but its crazy boss fights and melee energy fit right in here. Bursting with attitude and chaotic energy — pure early ’90s Sega spirit.

    Fun fact: It was developed by a small all-female team at Vic Tokai, which was unusual for the time.


    18. Golden Axe III (1993, Japan)

    The last Genesis Golden Axe game, never officially released in the West. It adds new moves and smoother animation, even if it lacks the polish of II.


    Fun fact: It was originally meant for international release, but Sega of America rejected it for being “too similar” to its predecessors.


    17. Yu Yu Hakusho: Makyo Toitsusen (1994, Treasure)

    Four-player brawling madness with fluid animation and surprising depth. You don’t need to know the anime to have fun — just start swinging.


    Fun fact: This was one of the first console games to allow four players to fight at once, predating Smash Bros. by years.


    16. Ranger X (1993, Sega)

    A mecha brawler that mixes shooting and close combat. Its visuals are still impressive today, and the controls are shockingly fluid for a Genesis title.


    Fun fact: The developer, GAU Entertainment, created a custom tool to simulate lighting and shadows — years before the Genesis supported such effects.


    15. Alien Soldier (1995, Treasure)

    A boss rush masterpiece with lightning-fast combat and high difficulty. It’s short but intense, and perfect for quick bursts on the Miyoo Mini.


    Fun fact: Treasure intentionally limited physical production in Japan, making original copies one of the rarest Genesis releases.


    14. Sword of Vermilion (1990, Sega)

    A strange mix of RPG and beat ’em up where battles shift into side-view brawls. It’s rough, but charming — a reminder of when Sega loved to experiment.


    Fun fact: Yu Suzuki, the creator of Shenmue and OutRun, produced this game early in his career.


    13. Shadow Dancer: The Secret of Shinobi (1990, Sega)

    A slick ninja action game where your dog companion attacks enemies on command. It’s fast, satisfying, and plays beautifully in short sessions.


    Fun fact: The Genesis version is completely different from the arcade release — a rare case where the home port is its own game.


    12. Two Crude Dudes (1992, Sega)

    A loud, over-the-top brawler where musclebound heroes clean up a ruined city. You can lift cars and toss enemies around like ragdolls.


    Fun fact: The game’s U.S. title was changed from Crude Buster to Two Crude Dudes to make it sound more like an action comedy.


    11. ESWAT: City Under Siege (1990, Sega)

    Half shooter, half brawler — you’re a cyber cop taking down gangs with heavy armor and a jetpack. It feels like Robocop with a Sega twist.


    Fun fact: ESWAT began life as an arcade beat ’em up before Sega rebuilt it from scratch for Genesis as a more action-platformer hybrid.


    10. Splatterhouse 2 (1992, Namco/Sega)

    A gory, horror-themed brawler with simple mechanics and an unforgettable mood. It’s creepy, violent, and strangely satisfying.


    Fun fact: Sega toned down the gore slightly for the Western version, but fans later restored it through fan translations.


    9. Last Battle (1989, Sega)

    A launch title that wears its Fist of the North Star inspiration proudly — punch enemies and watch them literally explode. Primitive but iconic.


    Fun fact: The Western release censored the blood and removed Kenshiro references, turning it into a completely new story.


    8. The Hybrid Front (1994, Sega Japan)

    Part strategy, part brawler, and totally unique. It’s a strange mix that works best for players who like experimentation in their Genesis games.


    Fun fact: Sega’s internal dev team reused parts of its code years later for Shining Force II’s tactical systems.


    7. Mazin Saga: Mutant Fighter (1993, Sega)

    A hybrid of side-scrolling combat and giant robot duels. You fight as a human first, then transform into a mech for boss battles.


    Fun fact: The game is based on Go Nagai’s manga Mazin Saga, which was still running in Japan when this came out.


    6. Cyborg Justice (1993, Sega)

    You build your own robot fighter, rip off enemy parts, and graft them onto yourself. It’s chaotic but addictive.


    Fun fact: The devs wanted destructible environments, but Sega cut the feature to keep the frame rate stable.


    5. Golden Axe II (1991, Sega)

    Classic fantasy co-op done right. Ride beasts, cast magic, and swing axes through medieval mayhem — still one of Sega’s best.


    Fun fact: The team reused the same engine as the first Golden Axe but doubled the animation frames to make attacks smoother.


    4. Bare Knuckle III (1994, Sega Japan)

    The original, uncensored version of Streets of Rage 3. Faster and grittier than the Western release, with deeper combat and new mechanics.


    Fun fact: The English version removed one entire level and toned down character designs to avoid controversy overseas.


    3. Alien Storm (1991, Sega)

    A fast-paced alien-busting brawler with co-op and shooting stages that break up the action. It’s quirky, colorful, and pure Sega fun.


    Fun fact: Alien Storm was built on a modified Golden Axe engine — you can feel it in the combat flow.


    2. Comix Zone (1995, Sega)

    You’re a comic artist trapped in your own creation, literally punching your way through panels. Stylish, short, and endlessly creative.


    Fun fact: Sega’s dev team studied Marvel and DC comics to nail the page transitions — all drawn by hand before being digitized.


    1. Streets of Rage II (1992, Sega)

    The ultimate Genesis brawler and one of the best beat ’em ups ever made. Tight controls, iconic visuals, and Yuzo Koshiro’s unforgettable soundtrack.


    Fun fact: The composer reportedly used actual nightclub tracks as references, mixing early techno and house influences to get that signature sound.


    Why Battletoads Isn’t Here

    You might be wondering where Battletoads is. The Genesis version looks and plays great, but it’s not an original Sega title since it started on the NES. So while it’s not part of this countdown, it’s still worth playing on your Miyoo Mini if you’re ready for the infamous speeder bike level.


    Other Great Brawlers That Didn’t Make the Cut

    These didn’t make the list but are still fun to revisit:

    • Mighty Morphin Power Rangers – flashy and straightforward.
    • Captain America and the Avengers – chaotic superhero fun.
    • Batman Returns – dark, moody, and solid.
    • TMNT: The Hyperstone Heist – not exclusive, but essential.
    • Battletoads & Double Dragon – crossover madness, but again, not Genesis-exclusive.

    Final Thoughts

    The Sega Genesis library was full of attitude, and its beat ’em ups were the loudest of them all. Whether you’re revisiting these on a Miyoo Mini or firing them up on an emulator, they still deliver that same 16-bit punch that made Sega’s glory days unforgettable.

    Thanks for reading my vlogs and posts. Got a Genesis brawler I missed? Drop it in the comments — I’m always looking for the next hidden gem.

  • Why I Keep Coming Back to Fire Emblem Heroes

    Why I Keep Coming Back to Fire Emblem Heroes

    There are games you play once and move on from, and then there are games you always find yourself coming back to, no matter how casually. For me, Fire Emblem Heroes falls in that second category. I don’t grind every event or chase every new unit, but even after all these years,

    I still return to it every now and then. To explain why, I need to go back a bit—back to where my connection with Fire Emblem really started.

    The spark that got me hooked

    Fire emblem 4 Genealogy of the holy war Snes box Art

    When Fire Emblem Heroes first came out back in 2017, it immediately caught my attention. I went out of my way just to find a way to download it.

    Seliph, one of the main characters in fire emblem 4 (image from fire emblem heroes)

    Being a longtime fan of the series, it felt like something I couldn’t miss out on. My history with Fire Emblem goes way back to childhood with Fire Emblem 4, which many still call one of the greatest entries in terms of story. But for me, the moment I really got invested in the franchise was during my college years.

    My college fire emblem grind

    Fire emblem the blazing blade Hector gameplay (GBA)

    I still remember sitting in my dorm room, skipping out on social gatherings, and just spending hours on my laptop running GBA Fire Emblem games through an emulator. Weekends would vanish as I replayed campaigns, mixed and matched different character supports, and dove into their backstories. That was my comfort zone—me, my desk, and the world of Fire Emblem.


    The one that almost ended it all

    Robin, female version of protagonist in fire emblem awakening (fire emblem heroes)

    Of course, I missed a few entries along the way, like Path of Radiance on the GameCube, since I never owned one. But I was always reading up on the series, watching how things were unfolding. When news spread online that Fire Emblem Awakening was in development, I followed it closely.

    What stood out to me was that this game was being built as a “make or break” moment for the franchise. The team basically poured everything into it, and in my opinion, the game is both approachable for newcomers and and exceeded expectations for old fans like myself.

    Fire emblem awakening 3ds box art

    When Awakening finally dropped on the 3DS, the reviews were incredible. Never in my life had I wanted a 3DS so badly—but being a fresh young adult, money was tight.

    Handhelds were expensive, I was just starting to work, and whatever spare cash I had usually went into my side hobby of collecting PSPs. (For the record, I had the fat PSP, the 2000, and my most painful purchase ever—the PSP 3000 that I bricked within a day trying to install custom firmware. If you know, you know.)

    Finally getting to play awakening

    Fire emblem awakening gameplay (citra emulator)

    It wasn’t until years later, when the Citra emulator became stable enough, that I finally got to play Awakening on mobile. Sure, it was laggy, it crashed a lot, and cutscenes were a gamble—but I pushed through and loved every second of it. That led me down the line to Fire Emblem Fates and Echoes, and by then, my love for the series had reignited in full.

    Enter Fire Emblem Heroes

    Fire emblem Heroes home screen

    So when Fire Emblem Heroes launched, I had to try it. The timing wasn’t great for me—I had spotty internet, and the game requires a stable connection—but even then, I was hooked. The story chapters pulled me in, and the gacha system felt surprisingly fair.

    Fire emblem heroes summon screen

    Summoning only costs 5 orbs, and if you go for a full five-pull on a banner, the cost per pull actually drops. On top of that, the game gives out free summon tickets and even first-pull freebies on banners. It never felt like it was pushing me to spend, which is rare for a mobile game (and believe me, I’ve played a lot of mobile gacha games).

    Why I’m still here after 8 years

    Fire emblem heroes map battle screen

    Now, don’t get me wrong—Heroes still has its challenges. Some maps definitely require you to know your tactics, and yes, there’s always the option to whale and max out top-tier characters. But I’ve been playing casually for over eight years now—since February 2017, without spending a single cent—and I’m still enjoying it.
    Sure, I don’t get to pick the heroes I want to have (I’m looking at you Hector) but it really doesn’t matter since I love the franchise and getting low tier side characters from the fire emblem universe is like seeing a long lost friend after he’s been gone for a long time.

    A Love letter to Fire Emblem fans

    Seliph and Marissa battle screen (Fire Emblem Heroes)

    For me, Fire Emblem Heroes feels like a love letter to fans. It celebrates the series’ history, keeps things fresh with constant updates, and yet never punishes you for just playing at your own pace.

    I don’t grind every event, I don’t chase every new banner, but I keep coming back. And honestly, I see myself playing casually until the servers shut down—or until the day I can’t pick up my phone anymore, whichever comes first.

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