Tag: psp emulation

  • Sony PSP: Lightning in a Bottle, Lost to Time

    Sony PSP: Lightning in a Bottle, Lost to Time

    A Pocket Full of Memories

    I was scrolling through my phone the other night, hopping between retro handheld pages and game lists trying to find something new to play.
    But as I kept going, I noticed something. Most of the games that caught my attention, the ones that made me stop and think, all pointed to one thing: the Sony PSP.

    Released in Japan on December 12, 2004, North America on March 24, 2005, and Europe on September 1, 2005, the PSP stayed around until 2014, a solid 10-year run.
    In that time, it built up over 1,300 game titles, which is insane when you think about it.
    You could play something new every week and still not run out for years.


    A Console in Your Pocket

    SONY PSP 1000 model

    The PSP came out during the PS2’s prime years and somehow it kept pace.
    While the PS2 was out there delivering hits every month, the PSP was taking some of those worlds and putting them in your hands.

    You had games like Def Jam: Fight for New York, Fight Night Round 3, and even Tekken 6 running smooth on a handheld.
    And the exclusives? That’s where the PSP really showed off with Crisis Core: Final Fantasy VII, Final Fantasy Type-0, Dissidia 012 Duodecim, Patapon, and Half-Minute Hero.
    These weren’t watered-down versions, they were full experiences made for the PSP.

    Then there’s Monster Hunter, and honestly, that game changed everything.
    When Monster Hunter Freedom and Freedom Unite came out, the PSP turned into a real-life multiplayer hub.
    You’d see people hanging out in malls or cafés, PSPs in hand, connecting through ad-hoc to hunt rare monsters together.
    It wasn’t just about grinding or loot drops, it was community.
    That era was pure vibes, no Wi-Fi, no mic chat, just real people meeting up to play.

    monster hunter freedom unite guild hall

    “Everyone had a PSP in their bag.
    You’d walk by a table, hear the sound of a Great Sword swing, and know exactly what was going down.”


    Why I Still Love the PSP Today

    One of the coolest things about the PSP is how easy it is to play now.
    You don’t even need a fancy handheld or gaming phone because emulation runs smooth on almost anything.

    I still play Tekken 6 on my phone, and honestly, I like it better that way.
    Sliding my combos on the touchscreen just feels smoother than mashing buttons on the real PSP or a controller.
    Might sound weird, but it just works for me.

    That’s the charm of the PSP. It still fits in today’s world.
    It’s not too old for new players, but it still hits that retro nostalgia we all chase.


    The Hype That Fell Flat

    When Sony announced the PlayStation Portal, I got hyped.
    I really thought, “This might be it. The PSP comeback. Maybe even a Switch killer.”

    But when it finally came out on November 15, 2023, the excitement turned into disappointment.
    It wasn’t a new handheld. It was basically a remote screen for the PS5.
    You can’t even use it without owning one.

    And man, that hurt.
    The PSP stood on its own. You didn’t need anything else, just the console, a UMD, and maybe a memory stick if you were lucky.
    The Portal, on the other hand, felt like half a step forward.

    “The PSP gave you freedom.
    The Portal gave you a reminder that you still need your PS5.”


    Why That Magic’s Hard to Find Now

    The PSP hit different because developers back then were still experimenting.
    They were testing ideas, taking risks, and seeing how far they could push a handheld.
    Games felt like passion projects, not business plans.

    Now it’s mostly about monetization, DLCs, and keeping players spending.
    And that shift killed a lot of that creative fire.

    Even Sony’s follow-up, the PS Vita, proves that.
    On paper, it was the PSP’s smarter, faster sibling with dual analog sticks, touchscreen features, and those back-touch controls.
    And the games looked great, like they were really made for the Vita.
    Titles like Killzone Mercenary, Gravity Rush, and Soul Sacrifice were stunning for their time.

    But here’s where it dropped the ball, the price.
    Everything about the Vita was expensive.
    The handheld itself, the games, and especially that Sony-exclusive memory card you had to buy separately just to save anything.
    So imagine this: you buy the console, then you find out you need an overpriced memory card, then you realize there’s no free game included.
    That’s another trip to the store and another dent in your wallet.

    Sony PS Vita

    To be fair, the PSP wasn’t cheap either, but the difference is, the PSP got hacked early on.
    Once custom firmware came in, people turned it into a do-everything handheld.
    You could emulate older consoles, load your own games, and basically carry your entire library on a single memory stick.
    It became the retro handheld before retro handhelds were even a thing.

    And honestly, that spirit, the whole “make it your own” vibe, carried over to the Vita too.
    Once that system got cracked, it came alive again.
    People used it to play PSP and PS1 titles, homebrew, emulators, everything.

    In a way, that just proves the point.
    The handhelds that lived on weren’t the ones with the best specs, they were the ones people could make personal.
    That’s what the PSP had.
    Freedom. Flexibility. A sense of ownership.
    Something modern handhelds just don’t give anymore.


    Looking Back, Still Ahead of Its Time

    The PSP wasn’t just another console, it was a moment.
    It gave us console-level games in our hands, real-world multiplayer before online took over, and a library that still holds up today.

    It wasn’t perfect, but it felt real.
    You could tell it was built by people who wanted to push gaming forward, not just chase trends.

    The PSP will always have the top spot on my retro list.
    Not because it’s perfect, but because it reminded us what gaming felt like when everything was new and exciting.
    It was lightning in a bottle, and no one’s managed to catch it again.

  • Anbernic RG28XX Review – A Pocket-Sized PSP Machine?

    Anbernic RG28XX Review – A Pocket-Sized PSP Machine?

    Lately, I’ve been on the lookout for a small device to play JRPGs and RPGs on the go. Being a fan of the Miyoo Mini, I first decided to get the Miyoo A30 since the Miyoo Mini was the handheld that originally got me into retro handheld emulation. Sadly, I only had it for about a day. I was just getting used to the Spruce OS when I lost it on my way home from work.

    After that, I made a second purchase—the Miyoo Mini V4—and it became my only handheld for quite some time. I absolutely love this little device. It’s powerful enough to play up to PS1 games, and I’ve been having a blast playing in short bursts throughout the day. The only drawback for me was the lack of PSP emulation.

    Back in my young adult years, the Sony PSP defined a lot of my gaming moments. I loved it so much that I actually owned three of the four PSP models—the Phat, the PSP-2000, and the PSP-3000. Naturally, I wanted to relive those moments on a small retro handheld that fits perfectly in my pocket. These days, I don’t have much free time to play, so I needed something small, powerful enough to handle PSP, and affordable.

    That’s when the Anbernic RG28XX was recommended to me. Since it was also the only device available near me, I finally went ahead and made the purchase.

    Specs

    The Anbernic RG28XX is designed as a compact retro handheld that balances portability with enough power to emulate systems up to PSP. It runs on the Allwinner H700 chip with 1GB of RAM, and comes with a 2.83-inch IPS screen at 640×480 resolution. Storage is handled through dual microSD slots — one for the system and one for your games — making it easy to expand or swap your library.

    Battery life is rated around 5–6 hours, though this depends on what you’re playing.

    Screen & Firmware

    On paper, the RG28XX’s 2.83-inch IPS display is about the same size as the Miyoo Mini, and brightness is solid enough indoors while staying usable outdoors unless you’re in direct sunlight. Colors pop nicely, and RPG text is generally clear.

    But since I mainly use this for PSP emulation, the aspect ratio difference really stands out. PSP games were designed for 16:9, while the RG28XX screen is a square 4:3. That means you’ll either play with black bars on the top and bottom or stretch the image, which doesn’t look quite right. On top of that, because of the device’s horizontal form factor, text in PSP games feels a little smaller than it should. It’s subtle enough not to ruin the experience, but it nags at me every time I play.

    The stock firmware works fine but takes some getting used to. Coming from Onion OS on the Miyoo Mini, which was simple and intuitive, this felt a bit clunky at first. There are a lot of hotkeys to memorize, and I’m not the type who enjoys flipping through an instruction manual just to figure things out. After a week, I’m still adjusting, but once you learn the shortcuts it’s manageable.

    Controls

    When I first got the RG28XX in hand, I immediately noticed how small everything feels. The D-pad is a bit pointy for my taste, and the face buttons are tiny — I really wish they felt more like the Miyoo Mini’s, which are softer and more comfortable.

    The trigger buttons (L1/L2 & R1/R2) and the select/start buttons are also on the clicky side. They work fine, but they don’t feel as smooth as I’d like. After a week, I’m still not fully adjusted. There’s also a slight rattle inside the unit — not enough to break the experience, but noticeable if you shake it.

    Sound

    For a device this small, the sound is decent but not amazing. The bottom-facing speaker is fine for quiet rooms, but your palm can cover it up depending on how you hold the handheld. Volume is enough indoors, but outdoors or in noisy areas, headphones are a must.

    Thankfully, the headphone jack gives a much better experience. RPG soundtracks really come alive with headphones, pulling me back to the PSP days.

    Battery Life

    On paper, the RG28XX is rated for 5 to 6 hours of gameplay, especially with lighter systems like NES or PS1. PSP drains it faster.

    But since I don’t play in marathon sessions, my real-world use is different. I usually play in short bursts — maybe 20–30 minutes here and there — and with that, I can run it for about two days without charging. Charging via USB-C is quick and convenient, and since most of my devices already use USB-C, it’s hassle-free.

    Ergonomics

    The RG28XX absolutely wins in portability. It slips into my pocket and I don’t even feel it’s there until I need it. For quick sessions, it’s perfect.

    That said, because of the size, long play sessions can get uncomfortable. My hands cramp after a while, especially with the small buttons and stacked triggers. My unit came with a black silicone case, which adds grip and protection, but it makes the already small buttons feel even more cramped. I usually play without it for comfort.

    Emulation & PSP Performance

    The RG28XX can handle all the classics — NES, SNES, Game Boy, Mega Drive, PC Engine, and PS1 — with no issues at all.

    But I got this for PSP emulation, so that’s where I focused. For 2D RPGs and JRPGs, the device does well enough to be enjoyable. Some stutters appear in effect-heavy scenes, but with a little tweaking in PPSSPP, you can get most titles to run at playable speeds.

    I was able to play Final Fantasy Type-0 with some remapping. Since there’s no analog stick, you can toggle the D-pad to act as analog by quickly tapping the power button on the right. It takes some getting used to, but it works. Save states and the PSP menu work just like they do on mobile PPSSPP, which I love.

    Not all games run smoothly though. My favorite, Tactics Ogre: One Vision, slows down during dialogue scenes, and I’m still experimenting with settings to smooth it out. Turn-based games are generally playable, but heavier 3D titles will definitely push the limits.

    Pros & Cons

    Pros

    • Pocket-sized and ultra-lightweight
    • Bright 2.83-inch IPS screen
    • Handles retro systems up to PS1 smoothly
    • PSP emulation is playable with tweaks
    • Save states via PPSSPP
    • Solid build quality for the price
    • Comes with a silicone case for protection

    Cons

    • Cramped controls; small, pointy D-pad and tiny face buttons
    • Triggers and select/start buttons are too clicky
    • No analog stick — remapping required for many PSP games
    • Occasional rattling inside
    • PSP performance is hit or miss, with stutters in some titles
    • Long sessions can cause hand cramps

    Final Thoughts

    After a week with the RG28XX, I can say this: it’s a fun little handheld. If what you want is something super portable, pocket-friendly, and affordable, it gets the job done. It lets me carry PSP and retro classics in my pocket, and that alone makes it worth it for me.

    But it’s not perfect. The 4:3 screen doesn’t play nice with PSP’s native 16:9 aspect ratio, which means black bars or stretched visuals. The text also feels smaller than it should, especially compared to the Miyoo Mini, and I notice it every time. Controls are also cramped and take time to get used to.

    If you’re serious about PSP emulation and want a more authentic experience with analog sticks, widescreen support, and stronger performance, then honestly something like the Retroid Pocket 4 is the better option. It’s bigger, sharper, and more comfortable for longer play sessions.

    But if your priority is a tiny handheld that slips into your pocket and still lets you enjoy your favorite RPGs and PSP titles on the go, the RG28XX absolutely delivers on that promise. For me, that balance makes it a keeper.

Design a site like this with WordPress.com
Get started