Tag: MiyooMini

  • The Goonies on NES – A Childhood Treasure

    The Goonies on NES – A Childhood Treasure

    Growing up, one of the most-played games of my childhood was The Goonies on the NES. At the time, I had no idea it was connected to a movie. To me, it was just this mysterious little game with unforgettable music and fun gameplay. Even now, whenever I hear that chiptune intro theme, I’m instantly brought back to being seven or eight years old, sitting in my living room with my cousins, taking turns until we finally beat it.

    Konami developed and released the game in 1986, based on the 1985 movie. The strange part is that while the game came out on the Famicom in Japan, it never got a normal NES release in North America. Instead, many players only ever discovered the sequel, The Goonies II. But for me, this first game was the one that left a mark.

    Controls and Objectives

    The beauty of The Goonies is how simple it is to pick up and play. You move Mikey with the D-pad, jump with A, and attack or place bombs with B. Each level has a clear goal:

    • Collect three keys to unlock the exit.
    • Rescue a captured Goonie hidden somewhere in the stage.
    • Survive enemies like bats, skeletons, rats, and of course the Fratellis.

    That’s it — no long cutscenes, no walls of text, just pure action.

    This is also why it feels perfect on the Miyoo Mini’s 2.8-inch screen. The game doesn’t rely on lots of text, so there’s nothing tedious to read. The NES’s simple A and B button layout matches the Miyoo Mini perfectly, making the game feel like it was made for handheld play.

    The Nostalgia Factor

    When I was a kid, I used to think the rats in this game were actually the size of children. They looked so huge and scary to me on the TV screen. Looking back, the graphics are pretty basic, but the way the game combined its music, enemies, and level design made it feel larger than life.

    The difficulty also felt enormous at that age. What seems like a simple loop today — jump, bomb, collect, rescue — was one of the hardest games I had ever played as a kid. But that’s part of what made it so special.

    And of course, what I remember most isn’t just the game itself but the feeling around it: the old TV buzzing in the living room, my cousins sitting beside me, all of us determined to beat the game together. That memory is what makes The Goonies stand out among all the other NES platformers.

    Final Thoughts

    Although there are many NES platformers that are just as good, or even better, The Goonies will always be one of my personal favorites. Not because it’s the most polished, but because it carries so many of my childhood memories.

    I haven’t played The Goonies II, but for me, this first game feels just right. And playing it today on my Miyoo Mini is enough to keep that nostalgic spark alive. The Goonies is just one of many great platformers on the NES — but for me, it’s one of the most unforgettable.

  • 5 Most Iconic JRPGs on the SNES (In My Opinion)

    5 Most Iconic JRPGs on the SNES (In My Opinion)

    When people talk about the golden age of JRPGs, the SNES almost always comes up—and for good reason. The 16-bit era was a time when RPGs weren’t just about grinding levels or saving the princess. Developers were experimenting, pushing boundaries, and proving that games could be more than simple adventures.

    Chrono trigger for Snes

    The SNES gave us innovative gameplay systems, like real-time combat, combo attacks, and even multiplayer RPG experiences. Its sound chip allowed composers to create some of the most memorable video game soundtracks ever made, from sweeping orchestras to catchy battle themes that still stick in your head today. Most importantly, it was an era where storytelling in games matured. We saw deeper characters, emotional twists, and moments of drama that rivaled books and movies—and that legacy is still felt in modern RPGs to this very day.

    So with all that in mind, here’s my personal top 5 most iconic JRPGs on the SNES—counting down from 5 all the way to my number 1 pick.

    5. EarthBound (1994)

    EarthBound box cover: Developed by Ape and HAL Laboratory, released in 1994.

    At first glance, EarthBound looks silly. Kids fighting aliens with yo-yos and frying pans? But the deeper I went, the more I realized how smart and emotional this game really was. It’s funny, it’s weird, and it sneaks in life lessons when you least expect it.

    Earthbound gameplay

    💭 What I took away: EarthBound taught me that heroes don’t always need swords or armor. Sometimes courage comes in the simplest forms—friendship, family, and a belief that even ordinary kids can do extraordinary things.

    4. Secret of Mana (1993)

    Secret of Mana, developed by Square Co., Ltd., released in 1993.

    I’ll never forget the first time I played Secret of Mana. The real-time combat felt alive compared to turn-based RPGs, and being able to share the adventure with friends was special. The bright world and enchanting soundtrack gave it a fairy tale quality.

    But what really stuck with me wasn’t just the combat or the music—it was the relationships. Traveling with the Girl and the Sprite made the journey feel alive, like I was part of a small family fighting through impossible odds. And when the story forced me to deal with loss, it hit me harder than I expected. That bond I’d built with the characters made it feel personal, and it’s one of the first times a game really made me feel that kind of emotional weight.

    Secret of mana Snes gameplay

    💭 What I took away: The story reminded me that even victories can come with sacrifice. It taught me that saving the world often means letting go, and that true strength is sometimes about moving forward despite loss.

    3. Final Fantasy VI (1994)

    Final Fantasy VI for the SNES was developed by Square (now Square Enix) and released in Japan on April 2, 1994, and in North America on October 11, 1994

    This is one of the most ambitious RPGs I’ve ever played. A huge cast, an unforgettable villain, and moments that proved games could carry just as much weight as movies or novels.

    And then there’s Kefka. Growing up, he honestly terrified me. At first, his clownish personality and over-the-top antics seemed funny—but the more the story unfolded, the more those moments felt chilling. He wasn’t just another villain with a plan; he was completely unhinged, unpredictable, and capable of things I didn’t think a video game character could do back then. Even now, looking back, those “comedic” moments just make his cruelty stand out more.

    Final Fantasy VI Kefka Bossfight

    💭 What I took away: For me, Final Fantasy VI is about hope. No matter how broken the world feels, or how overwhelming despair can be—even when someone like Kefka is pulling the strings—people can come together, rebuild, and find meaning again. That message stuck with me long after the credits rolled.

    2. Chrono Trigger (1995)

    Chrono Trigger for the Super Nintendo Entertainment System (SNES) was developed by Square and released in Japan on March 11, 1995, and in North America on August 22, 1995 .

    Chrono Trigger is legendary for a reason. Time travel, branching choices, and combat that encouraged creative teamwork—it was ahead of its time. Every jump into the past or future made me feel like I was carrying the weight of history on my shoulders.

    Chrono trigger snes gameplay

    💭 What I took away: This game taught me that our choices matter. Even the smallest decisions can ripple across time and change everything. It reminded me to value every moment, because what we do today shapes tomorrow. Well, that and if you drop your grades the time you binge play Chrono trigger on weekends, you’re guaranteed to let your parents revoke gaming weekends altogether.

    1. Super Mario RPG: Legend of the Seven Stars (1996)

    Super Mario RPG for the SNES was developed by Squaresoft and published by Nintendo.

    My number one might surprise some people, but for me, it’s Super Mario RPG. Back then, the idea of Mario in an RPG felt impossible—but somehow, Nintendo and Square pulled it off. The humor, the button-timed combat, the quirky original characters—it was pure magic.

    One of the things that stood out to me the most was Bowser. Before this game, he was always just the silent, menacing villain who kidnapped Peach over and over again. But here, he was fleshed out like never before. His bossy antics, his over-the-top pride, and the way he reluctantly teamed up with Mario gave him a lovable side I never expected. Even when I play later Mario RPG titles, I sometimes miss that version of Bowser—the grumpy but endearing ally who added so much personality to the party.

    And then there’s Smithy. He may not be as famous as Kefka or Lavos, but as a kid, he left a strong impression on me. His factory world felt so different from anything I’d seen in a Mario game, and his sheer power made him feel like a true final boss. For me, he was proof that this wasn’t just a silly Mario spin-off—it was a real RPG with stakes.

    Another reason it’s my top pick is a little more personal—I once made a full walkthrough and guides online for this game. Sadly, the site’s gone now, but maybe one day I’ll make another one—this time in my own writing style—for the Super Mario RPG Remaster on the Switch.

    💭 What I took away: This game showed me that even familiar heroes like Mario can grow beyond what we expect. And Bowser, of all characters, reminded me that people (or villains) can surprise us if we give them the chance. It taught me to appreciate new sides of things I thought I already knew, and that sometimes the most unlikely team-ups make for the best adventures.

    Final Thoughts

    Currently playing Super Mario Armaggedon. Romhack on my Miyoo Mini

    The SNES library is full of unforgettable RPGs, and picking just five wasn’t easy. Each one not only pushed gameplay and storytelling forward, but also left me with lessons I still think about today.

    And while I didn’t grow up playing most of these on the original SNES, I’ve been revisiting them through emulators and most recently on my Miyoo Mini. The Miyoo’s small ergonomics actually fit perfectly for one-handed play, so I often catch myself holding it in one hand and still enjoying these classics just fine. Honestly, I think these are some of the must-play games on the Miyoo Mini—it’s a perfect way to relive the magic of these iconic JRPGs today.

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