Tag: gaming blog

  • Black Beacon Version 1.3 Officially Delayed Again — Developers Confirm Postponement on Release Day

    Black Beacon Version 1.3 Officially Delayed Again — Developers Confirm Postponement on Release Day

    EZRetro News | October 14, 2025

    The developers of Black Beacon have officially confirmed that Version 1.3 will not release as planned, despite earlier announcements setting its launch for October 14, 2025.

    The news came directly from the game’s official X (Twitter) account, @BB_BlackBeacon, where the team cited ongoing technical difficulties and a need for further optimization before proceeding with the update.

    “Due to persistent technical difficulties and a range of other complex issues, we are currently unable to confirm a definite schedule for the v1.3 update,” the statement read.
    “We deeply apologize for this indefinite postponement and for our inability to deliver the new content as originally planned.”

    The announcement confirmed that Version 1.2 will remain active longer than expected, with rerun banners and events serving as a placeholder until 1.3’s release.

    With Version 1.3 postponed, Black Beacon’s current cycle will focus entirely on rerun content instead of new story chapters or features.

    Character: Yuli (Limited-Time Retrieval Pool)
    Weapon: Graceful Cloudplay (Limited-Time Retrieval Pool)
    Duration: October 14 – November 4, 2025 (UTC + 0)

    Pure Energy Bonus – New Season
    Duration: October 14 – November 27, 2025 (UTC + 0)

    No new gameplay or story content was introduced alongside these reruns.

    As an apology for the indefinite delay, the development team announced a small compensation package for all players who log in during the rerun period:
    Time-Seeking Key × 10
    Large Spherical Fruit × 3
    Claim Period: October 14 – November 5, 2025 (UTC + 0)

    Compensation will be delivered automatically via in-game mail.

    Players will also receive additional login rewards through a limited event running from October 23 to October 29, 2025 (UTC + 0).
    Each reward will be sent via in-game mail and must be claimed within 48 hours after delivery.

    DateRewards
    October 23Rune Shard × 60, Small Spherical Fruit × 3, Orelium × 50,000
    October 24Rune Shard × 60, Small Spherical Fruit × 3, Breakthrough – Carnelian Marrow × 10
    October 25Rune Shard × 80, Medium Spherical Fruit × 2, Origin Exploration Supplies – Intermediate × 20
    October 26Rune Shard × 80, Medium Spherical Fruit × 2, Orelium × 100,000
    October 27Rune Shard × 100, Medium Spherical Fruit × 3, Seal of Fate × 1,200
    October 28Rune Shard × 100, Medium Spherical Fruit × 3, Secret Alliance’s Elemental Supply – Medium × 10
    October 29Rune Shard × 200, Large Spherical Fruit × 3, Proof of Search for Knowledge – Classic × 30

    The “Touring Gift” event remains active until October 31, 2025 (UTC + 0) for players still progressing through its objectives.

    Player reaction to the announcement was mixed. Many fans expressed disappointment, as the developers had reaffirmed the October 14 release in earlier communications. Others, however, supported the decision, citing the importance of stability and polish over rushing an unfinished build.

    The Black Beacon team has not shared a new release window for Version 1.3 but confirmed that all future updates will be posted through their official X account (@BB_BlackBeacon) and community channels.

    CategoryDetails
    Original Release DateOctober 14, 2025
    Current StatusIndefinitely Delayed
    Available ContentRerun Banners and Login Events
    CompensationTime-Seeking Key × 10, Large Spherical Fruit × 3
    Reward EventOctober 23–29, 2025 (UTC + 0)
    Next UpdateTo Be Announced

    Personally, this is a huge disappointment. I really had high hopes for Black Beacon, especially after seeing its early promise. It’s becoming an even harder pill to swallow since a lot of games that held so much promise also had similar patterns before shutting down.

    Now, with yet another delay and no clear release window, Black Beacon feels stuck in limbo. Each announcement without new content just chips away at the excitement that once surrounded it.

    That said, I’m still hopeful that the developers can push through and deliver something worthy of the wait. But to be honest, things aren’t looking good for this game’s long-term survivability. That’s just my opinion.

  • First Impressions: Fire Emblem Shadows

    First Impressions: Fire Emblem Shadows

    If you guys follow my blogs, you’ll know that Fire Emblem is one franchise I’m absolutely crazy about. And today, out of nowhere, Nintendo just dropped another entry on mobile called Fire Emblem Shadows.

    I’ve got to be honest—when I first saw the news, I was surprised there wasn’t any build-up or hype leading to this release, nothing like the huge campaign that came with Fire Emblem Heroes a few years back. But now that I’ve actually played it, I get it. This wasn’t just a launch—it was a shadow drop in every sense of the word.

    Nintendo unveiled Fire Emblem Shadows with a short trailer that went live right alongside the game’s release. The presentation leaned heavily into the idea of secrecy and betrayal, teasing its unique hook: real-time tactical battles where one of your supposed allies might secretly be working against you. The press release itself echoed the same theme—“real-time tactics and treachery”—and it fits the vibe perfectly.

    Idle Gameplay Meets Social Deduction

    So essentially, at least from my first few hours, Shadows plays out more like an idle game than a traditional strategy RPG. The combat mostly runs on autopilot, with the only real interaction being when you tap to trigger skills as their cooldowns reset. Then, starting from the second battle, the game flips into an Among Us-style twist—you and your group actually get to vote on who the disciple of shadow is. That vote affects how the next battle unfolds, which is a pretty wild departure from the Fire Emblem formula we’re used to.

    My Honest Take

    And like I said, I’ve got to be honest here—I’m not loving this game, although I’m trying hard to give it a chance. It honestly feels like the devs suddenly got someone on the creative team who said:

    “Hey, you know what would make Fire Emblem on mobile more epic? Take all the things that make a mobile game work—idle gameplay, cutesy characters, microtransactions for gacha pulls on skins, costumes, and playable units—then mash it together with Among Us mechanics so we can justify it being multiplayer.”

    And boom—Fire Emblem Shadows happened.

    Multiplayer Fun… But a Bit Shallow

    It is fun in a way, because now Fire Emblem is a multiplayer game. Although, to be honest, I actually enjoyed Fire Emblem Heroes more because it was a single-player experience where I could play at my own pace. With Shadows, everything seems to revolve around the online battles. You and two other players team up to fight monsters—but here’s the twist: one of you is secretly trying to be sneaky and backstab the rest without being too obvious.

    Then comes the second battle phase, where you and your team vote on who you think the disciple of shadow is. If your guess is right, your team gets a big advantage, like being able to revive twice instead of just once.

    Now, I’ve only been playing for about an hour to get a feel for it, but for some reason I keep getting accused of being the disciple—even when I’m not! Maybe it’s my handle, or maybe it’s because I’m always using the main protagonist in battle? Either way, it’s a weirdly frustrating but kind of funny part of the experience.

    Game Mechanics & Depth

    As far as game mechanics go, I don’t see a ton of depth here. Each game only has three players, so there’s a 50% chance you’ll guess the disciple correctly. That makes the social-deduction element pretty shallow right now, but this is just the early stage, so maybe the devs will refine it over time.

    And that, my friends, is why mobile games become hits—through beta testing and tweaking before going live. Honestly, I don’t know who beta-tested this game or why they thought it was a great launch, but the game is out now and you can try it for yourself on the Play Store and App Store.

    For me, though? I’m putting this one down for now. I’ll wait a few months until the game figures out what it wants to become. Playing it now and griping over it could probably sour my mood for the Fire Emblem franchise on mobile, and I don’t want that.

    Good thing Fire Emblem Heroes is still there to pick up the ball—it’s honestly the best mobile game Nintendo has made so far, and that includes Mario Kart Mobile as well.

Design a site like this with WordPress.com
Get started