Category: mobile game

  • Kaiju No. 8 Mobile Review

    Kaiju No. 8 Mobile Review

    After Black Beacon announced that it would end service on global servers, I honestly thought it was time for me to take a break from mobile gaming and just go back to retro titles. Funny, but that’s how it felt.

    I was genuinely excited for the world Black Beacon promised to build, only for the game to fizzle out before anything meaningful even happened. I had already uninstalled it before the November 4 announcement because something told me it wasn’t going to last.

    So I shifted gears, binge-watched anime for a while, and decided that for my next mobile review, I’d explore anime-licensed games instead.

    I downloaded several of them—from Tokyo Ghoul to One Punch Man: World to Lord of Nazarick. But out of everything I tried, Kaiju No. 8 stood out immediately.

    Kaiju no. 8 anime cover art

    Co-produced by Akatsuki Games, TOHO, and Production I.G, the game’s visual identity screams anime from the first loading screen.

    What surprised me most was how much I enjoyed it—even if it’s a turn-based gacha. I’ve played my share of gachas, but enjoying a turn-based one this much? Definitely unexpected. Looking back, I kind of wish I had played this in September instead of putting my hopes on Black Beacon.

    Kaiju no. 8 the game loading logo

    A big part of why Kaiju No. 8 hits differently is because each studio contributes something meaningful. Production I.G injects the anime DNA—the sharp expressions, the cinematic cut-ins, the pacing.

    Godzilla

    TOHO, being the veteran behind Godzilla and practically every iconic kaiju, gives the monsters and world that familiar, polished feel you don’t see in most mobile games.

    Akatsuki games co-produced a number of character driven games like Romancing Saga Re Universe

    Meanwhile, Akatsuki Games, known for character-focused mobile titles, brings progression systems that make each character feel more than just a unit to level up. Combined with the turn-based format, the whole thing ends up feeling less like a cash grab and more like a continuation of the anime and manga.

    Everything, from the lore to the presentation is steeped in Kaiju No. 8’s world, and it will hook fans of the series as well as anyone who loves the military-vs-monster genre.


    Visuals and Presentation

    Visually, Kaiju No. 8 captures the anime look effortlessly. The character models are crisp, the animations have personality, and the overall art direction sticks close to the vibe of the show.

    The only small nitpick is that character lips don’t move during dialogue, but with how good the voice delivery is, you stop noticing almost instantly. The style and presentation are strong enough to carry the immersion without any problem.


    Gacha and Progression

    Gacha tab in kaiju no. 8

    Kaiju No. 8 is still a gacha game, and yes, pulls can feel unfair. With only a limited number of characters and SSR weapons available at a time, it really can feel like the game throws more junk at you than anything actually useful.

    But the story and content pull their own weight, so even when the gacha frustrates you, there’s always something to go back to.

    Sometimes it even feels like you’re pulling just to complete achievements instead of genuinely wanting the units, because once you’re done rolling, you’ll probably jump straight back into the content anyway.

    The turn-based combat can get repetitive if you blast through it nonstop, but at a steady pace, it stays enjoyable and the grind becomes rewarding rather than tiring.


    Gameplay and Content

    Kaiju No. 8’s structure is built around multiple modes, each focusing on different aspects of the story and characters.

    Main Story

    The main story is pretty substantial. It features six episodes, each divided into stages from Episode 0 to Episode 5. As far as I can tell, this storyline is original and made specifically for the game.

    What’s impressive is how committed the developers are to giving fans something worth reading. With the anime having just ended Season 2, fans are craving more material while waiting for Season 3, and this game fills that gap nicely.

    I haven’t read the manga, so I can’t tell which parts are adapted from it, but the writing fits the Kaiju No. 8 universe well.

    Memory Stages

    Memory Stages tackle key moments from the anime. These aren’t direct retellings of Season 1 or 2, but condensed highlight episodes that cover Kafka gaining his kaiju abilities all the way to the Season 1 finale where he gets captured. No spoilers, but these scenes are faithful enough that anime fans will recognize everything instantly. It’s a great way to relive the show inside the game.

    Character Stories

    Every time you get a new character through the gacha, the game unlocks their set of character stories. These are short, text-based segments that explore their personalities more. Each character has three episodes, and reading through them gives small rewards and sometimes wallpapers you can use on your home screen. They don’t affect gameplay, but they add charm and deepen the world-building, which I really enjoyed.

    JAKDF Messages and Special Requests

    JAKDF Messages act like a group chat where the characters interact with Kafka (you). The responses are linear, but the writing is entertaining and helps flesh out character dynamics.

    This mode is also tied to Special Requests, which give you extra battles to raise your team rank and player rank.

    As a free-to-play player, my only difficulty spike happened around level 40. I had to grind materials for about two days to push my team up to level 90 and break through the wall. I was tempted to spend money, but the game is generous enough with farming that you can progress without paying.

    One thing I forgot to mention is expedition mode. It’s like a idle game where you clear out endless waves that can earn you supplies and energy for when you log out.

    Right now, I’ve cleared the main story and memory content and am waiting for the next version update, which should drop soon. If the developers keep this pace, I’ll be playing this game for quite a while.

    My only concern is whether future characters will be locked behind season passes or paid-only packs, but that’s something I’ll revisit when more content arrives.


    Performance and Sound

    With three studios backing this project, the sound design is exactly what you’d expect: sharp, clean, and fitting. The voice lines are delivered with emotion and energy, and one detail I appreciated is how each character says a line when switching in for a follow-up attack.

    Sometimes the line changes too, which keeps it from sounding repetitive. It’s a small touch, but a really smart one.

    Performance-wise, some mid-range phones reportedly experience overheating during long sessions. I didn’t encounter this personally because I usually stick to low graphic settings.

    Even on low, the game looks good and runs smoothly for me. So depending on your device, tweaking the settings a bit might be all you need for a stable experience.


    Final Verdict

    Should you play Kaiju No. 8 on mobile?

    If you’re a fan of Kaiju No. 8 or just looking for a polished anime-based game that doesn’t feel like a lazy tie-in, then yes—absolutely play it. This is one of the few anime mobile games that actually tries. TOHO brings the kaiju legacy, Production I.G brings the anime DNA, and Akatsuki brings the character-driven systems that make the whole thing feel alive. It’s a strong combination that pays off.

    The content is substantial, the story is engaging, and even when the gacha pulls annoy you, there’s always something interesting to dive back into. The turn-based gameplay can get dull when rushed, but at a steady pace, it becomes a satisfying grind.

    With more updates on the horizon and the next version coming soon, Kaiju No. 8 is shaping up to be one of the better anime mobile games out there. I’ll definitely be sticking with it.

  • Raven 2 First Impressions – A Beautiful Game That Plays Itself

    Raven 2 First Impressions – A Beautiful Game That Plays Itself

    Global Launch: October 22, 2025

    When I first heard about Raven 2, I was hyped. Netmarble has always been one of those studios that knows how to make games look incredible. I still revisit Marvel Future Fight from time to time because it remains one of the best-looking mobile titles ever made. Even Marvel Future Revolution, despite being shut down, was a visual masterpiece — and honestly, it still stings that they closed its servers for good.

    But enough nostalgia — let’s talk about Raven 2, which officially launched globally today, October 22, 2025. After spending a few hours with it, here are my first impressions — the good, the bad, and everything in between.


    First Impressions – Dark, Cinematic, and Distinctly Atmospheric

    From the opening cinematic alone, Raven 2 makes a strong first impression. The visuals are gorgeous — dark, moody, and atmospheric, with that unmistakable Diablo-style tone that pulls you right in. It’s cinematic, dramatic, and absolutely dripping with polish, which is very much in line with Netmarble’s DNA.

    Then came my first surprise: the voiceovers are entirely in Korean.
    Now, I don’t mind games using their native languages — in fact, it often makes them feel more authentic. But for a global launch, I did expect an English voice option, similar to what Wuthering Waves or Black Beacon offered.

    Being an anime fan, I’d even settle for Japanese voiceovers — they’re familiar and easier for global audiences to connect with. Korean, on the other hand, is something I mostly hear in K-dramas like Goblin or My Sassy Girl. Still, once I got used to it, I have to admit: the voice acting, music, and sound design blend beautifully. It feels like watching a high-budget fantasy drama — only you’re part of the story this time.


    Character Creation – Stylish and Customizable

    The character creation screen instantly impressed me. Raven 2 offers several classes: Assassin, Berserker, Elementalist, Vanguard, and others — each with unique aesthetics and playstyles.

    Since I usually play tank roles, I went with the Vanguard class, creating a female character for my first run. I’ll be honest, I was tempted to pick one of the female-exclusive class looks — because wow, the designs here are stunning. Thankfully, every class allows both male and female options, so you can customize however you want without losing visual appeal.


    Gameplay – When “Auto” Takes Control

    Here’s where things got interesting.
    I went into Raven 2 expecting something closer to Darkness Rises — a high-action, combo-driven hack-and-slash RPG with manual controls and dynamic combat. Instead, what I found was an idle MMORPG dressed in premium visuals.

    The game lets you switch between three camera perspectives — top-down, isometric, and over-the-shoulder — and the moment I saw the horizontal skill bar beneath the attack button, I knew what kind of experience this would be.

    Combat can be manual, sure, but the auto-battle and auto-cast features quickly take over. You can literally sit back while your character chains skills, fights enemies, and completes quests on their own.

    The quest tracker, found on the top-right corner, handles most navigation for you. Tap a quest, and your character automatically walks to the right NPC, triggers dialogue, hunts enemies, and even turns in objectives. A single tap afterward claims your rewards and pushes you straight to the next task.

    For some, that’s a dream setup. It’s convenient, smooth, and perfect for mobile gaming — especially if you’re multitasking or just want to progress casually. But for players like me who crave hands-on action, it can feel like the game’s doing all the heavy lifting.

    Raven 2 executes its systems well, but it often feels like watching a really good-looking game play itself.


    Global Launch Rewards – Netmarble’s Welcome Package

    To celebrate the global launch, Netmarble rolled out some enticing bonuses and pre-registration rewards to kickstart your journey.

    Official Pre-Registration Rewards

    • Heroic-grade Holy Garment – basically a character skin given automatically to all pre-registered players at launch. I tried it out for a bit, but honestly, I ditched it quickly. Everyone I ran into was wearing the same outfit, and it completely killed the sense of individuality for me. I actually prefer my default look — I intentionally made my character resemble Clare from the anime and manga Claymore, because… well, I’m a huge fan.
    • Special Pre-Registration Package – a bonus bundle sent through in-game mail (contents not officially detailed and may vary by region).

    Global Launch Events

    In addition to the pre-reg rewards, several time-limited events are live now:

    • Daily Login Rewards – includes gold, enhancement materials, and consumables.
    • Level Milestone Rewards – designed to help new players gear up faster.
    • Global Celebration Bonuses – mount tickets, costumes, and premium currency for early progression.

    These incentives definitely make the early game smoother and give players plenty of reasons to log in daily.


    Verdict – An Eastern Take on a Western Celtic-Inspired World

    At the end of the day, Raven 2 is a visual powerhouse — and if you doubt that, just notice your phone overheating while it’s running. It’s that demanding. The game drains battery fast, and even on lower visual settings, it still looks absolutely stunning.

    If you love graphically impressive games with a dark, bloody fantasy atmosphere, this one’s a dream come true. It’s a perfect blend — an Eastern developer’s take on a Western, Celtic-inspired world. The tone is grim and mystical, the armor and landscapes evoke pagan energy, and the soundtrack feels like it was pulled straight from a medieval battlefield. It’s that unique fusion of styles that gives Raven 2 its distinct identity.

    That said, all that style comes with a trade-off. The auto-play heavy design still holds it back from being truly engaging. I’ve never been a fan of games that rely on an “Auto” button to do most of the work. It’s convenient and great for grinding, but it takes away the thrill of mastering combat and controlling every move yourself.

    If Netmarble had followed the Dragon Nest approach — tight, skill-based combat with real control — Raven 2 could’ve easily outshined most mobile titles this year.

    For now, I’m setting it aside. Not because it’s bad — far from it — but because it’s built for a different audience. It’s made for players who love beautiful, cinematic MMOs and don’t mind trading depth for spectacle.

    If that sounds like you, Raven 2 will absolutely deliver.
    But if you’re the kind of gamer who values interaction over automation, you might find it all flash and little substance.

  • Black Beacon’s Uncertain Future: Silence, Delays, and “Doom Posting”

    Black Beacon’s Uncertain Future: Silence, Delays, and “Doom Posting”

    When Black Beacon launched globally in April 2025, it felt like the start of something special. The visuals were striking, the premise had depth, and the early updates showed a team that genuinely cared about quality. Six months later, that early excitement has faded into uncertainty and frustration.

    Version 1.3 was originally set to launch on October 14, 2025. Players had been waiting for it, hoping it would mark the next big step for the game. Instead, the developers announced that the update would be delayed indefinitely. There is no confirmed timeline for its release. For a live service game, that kind of silence usually means trouble.

    A Slowdown in Updates

    In its early months, Black Beacon maintained a consistent schedule. Patch notes were posted on April 24 and April 30, followed by updates on May 14 and May 30. Version 1.1 brought new story content and events. July brought Version 1.2 and some balance changes.

    After August 7, everything stopped. No new updates appeared on the official site, and developer communication went quiet. For a live service title that depends on regular engagement, the sudden lack of information stood out immediately.

    The Indefinite Delay

    The developers said the delay was due to team relocation and internal restructuring. Version 1.2 was extended to run until October 14 to give more time for the next update. When that date arrived, the team shifted to saying Version 1.3 had no fixed release window.

    Fan sites confirmed the tone change. The message now is that the update will arrive when it is ready. That phrasing may sound professional, but it often means internal uncertainty. In live service development, vague messaging of this kind usually indicates production slowdowns or shifting priorities.

    The Community Divide

    On Discord and subreddit channels, conversations have turned tense. Some players remain hopeful while others question the future. Those voicing concern are frequently labeled as doom posters. That label is a common shorthand in gaming circles for perceived negativity.

    “Doom posting” grows out of patterns players recognize, such as long delays, inconsistent communication, and absent roadmaps. The growing tension between optimism and concern shows how uneasy the player base has become. Even dedicated supporters are starting to lose confidence.

    Where Things Stand

    There has been no new patch since August and no update on when Version 1.3 will release. The official Discord server remains online but much quieter than before. Social media activity has slowed, and community engagement continues to decline. The developers issued a small in game reward to acknowledge the delay, which suggests they are monitoring the project, but the overall silence is concerning.

    Timeline of Black Beacon updates and communication milestones from April to October 2025

    The servers remain active and the game is still playable, but the lack of visible progress makes the project feel directionless. Without a clear roadmap or transparent communication, the energy that surrounded Black Beacon at launch is fading.

    My Take

    I have followed Black Beacon closely since launch and this feels like a turning point. The fans who express concern are not doom posting for the sake of negativity. They are reacting to real warning signs. A game that once moved with confidence now feels uncertain and adrift.

    There is still hope. The developers can regain trust through honest communication, a realistic roadmap, and meaningful engagement with the community. Communication is the lifeline of any live service title and players are still willing to listen. But if the silence continues much longer, Black Beacon may become a title remembered more for its potential than for its success.

    Final Thought

    In gaming, silence is never just silence. When developers stop speaking, players begin to fill in the blanks themselves. Most of the time, those assumptions are not wrong.

  • First Impressions: Fire Emblem Shadows

    First Impressions: Fire Emblem Shadows

    If you guys follow my blogs, you’ll know that Fire Emblem is one franchise I’m absolutely crazy about. And today, out of nowhere, Nintendo just dropped another entry on mobile called Fire Emblem Shadows.

    I’ve got to be honest—when I first saw the news, I was surprised there wasn’t any build-up or hype leading to this release, nothing like the huge campaign that came with Fire Emblem Heroes a few years back. But now that I’ve actually played it, I get it. This wasn’t just a launch—it was a shadow drop in every sense of the word.

    Nintendo unveiled Fire Emblem Shadows with a short trailer that went live right alongside the game’s release. The presentation leaned heavily into the idea of secrecy and betrayal, teasing its unique hook: real-time tactical battles where one of your supposed allies might secretly be working against you. The press release itself echoed the same theme—“real-time tactics and treachery”—and it fits the vibe perfectly.

    Idle Gameplay Meets Social Deduction

    So essentially, at least from my first few hours, Shadows plays out more like an idle game than a traditional strategy RPG. The combat mostly runs on autopilot, with the only real interaction being when you tap to trigger skills as their cooldowns reset. Then, starting from the second battle, the game flips into an Among Us-style twist—you and your group actually get to vote on who the disciple of shadow is. That vote affects how the next battle unfolds, which is a pretty wild departure from the Fire Emblem formula we’re used to.

    My Honest Take

    And like I said, I’ve got to be honest here—I’m not loving this game, although I’m trying hard to give it a chance. It honestly feels like the devs suddenly got someone on the creative team who said:

    “Hey, you know what would make Fire Emblem on mobile more epic? Take all the things that make a mobile game work—idle gameplay, cutesy characters, microtransactions for gacha pulls on skins, costumes, and playable units—then mash it together with Among Us mechanics so we can justify it being multiplayer.”

    And boom—Fire Emblem Shadows happened.

    Multiplayer Fun… But a Bit Shallow

    It is fun in a way, because now Fire Emblem is a multiplayer game. Although, to be honest, I actually enjoyed Fire Emblem Heroes more because it was a single-player experience where I could play at my own pace. With Shadows, everything seems to revolve around the online battles. You and two other players team up to fight monsters—but here’s the twist: one of you is secretly trying to be sneaky and backstab the rest without being too obvious.

    Then comes the second battle phase, where you and your team vote on who you think the disciple of shadow is. If your guess is right, your team gets a big advantage, like being able to revive twice instead of just once.

    Now, I’ve only been playing for about an hour to get a feel for it, but for some reason I keep getting accused of being the disciple—even when I’m not! Maybe it’s my handle, or maybe it’s because I’m always using the main protagonist in battle? Either way, it’s a weirdly frustrating but kind of funny part of the experience.

    Game Mechanics & Depth

    As far as game mechanics go, I don’t see a ton of depth here. Each game only has three players, so there’s a 50% chance you’ll guess the disciple correctly. That makes the social-deduction element pretty shallow right now, but this is just the early stage, so maybe the devs will refine it over time.

    And that, my friends, is why mobile games become hits—through beta testing and tweaking before going live. Honestly, I don’t know who beta-tested this game or why they thought it was a great launch, but the game is out now and you can try it for yourself on the Play Store and App Store.

    For me, though? I’m putting this one down for now. I’ll wait a few months until the game figures out what it wants to become. Playing it now and griping over it could probably sour my mood for the Fire Emblem franchise on mobile, and I don’t want that.

    Good thing Fire Emblem Heroes is still there to pick up the ball—it’s honestly the best mobile game Nintendo has made so far, and that includes Mario Kart Mobile as well.

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