Category: first impressions

  • Raven 2 First Impressions – A Beautiful Game That Plays Itself

    Raven 2 First Impressions – A Beautiful Game That Plays Itself

    Global Launch: October 22, 2025

    When I first heard about Raven 2, I was hyped. Netmarble has always been one of those studios that knows how to make games look incredible. I still revisit Marvel Future Fight from time to time because it remains one of the best-looking mobile titles ever made. Even Marvel Future Revolution, despite being shut down, was a visual masterpiece — and honestly, it still stings that they closed its servers for good.

    But enough nostalgia — let’s talk about Raven 2, which officially launched globally today, October 22, 2025. After spending a few hours with it, here are my first impressions — the good, the bad, and everything in between.


    First Impressions – Dark, Cinematic, and Distinctly Atmospheric

    From the opening cinematic alone, Raven 2 makes a strong first impression. The visuals are gorgeous — dark, moody, and atmospheric, with that unmistakable Diablo-style tone that pulls you right in. It’s cinematic, dramatic, and absolutely dripping with polish, which is very much in line with Netmarble’s DNA.

    Then came my first surprise: the voiceovers are entirely in Korean.
    Now, I don’t mind games using their native languages — in fact, it often makes them feel more authentic. But for a global launch, I did expect an English voice option, similar to what Wuthering Waves or Black Beacon offered.

    Being an anime fan, I’d even settle for Japanese voiceovers — they’re familiar and easier for global audiences to connect with. Korean, on the other hand, is something I mostly hear in K-dramas like Goblin or My Sassy Girl. Still, once I got used to it, I have to admit: the voice acting, music, and sound design blend beautifully. It feels like watching a high-budget fantasy drama — only you’re part of the story this time.


    Character Creation – Stylish and Customizable

    The character creation screen instantly impressed me. Raven 2 offers several classes: Assassin, Berserker, Elementalist, Vanguard, and others — each with unique aesthetics and playstyles.

    Since I usually play tank roles, I went with the Vanguard class, creating a female character for my first run. I’ll be honest, I was tempted to pick one of the female-exclusive class looks — because wow, the designs here are stunning. Thankfully, every class allows both male and female options, so you can customize however you want without losing visual appeal.


    Gameplay – When “Auto” Takes Control

    Here’s where things got interesting.
    I went into Raven 2 expecting something closer to Darkness Rises — a high-action, combo-driven hack-and-slash RPG with manual controls and dynamic combat. Instead, what I found was an idle MMORPG dressed in premium visuals.

    The game lets you switch between three camera perspectives — top-down, isometric, and over-the-shoulder — and the moment I saw the horizontal skill bar beneath the attack button, I knew what kind of experience this would be.

    Combat can be manual, sure, but the auto-battle and auto-cast features quickly take over. You can literally sit back while your character chains skills, fights enemies, and completes quests on their own.

    The quest tracker, found on the top-right corner, handles most navigation for you. Tap a quest, and your character automatically walks to the right NPC, triggers dialogue, hunts enemies, and even turns in objectives. A single tap afterward claims your rewards and pushes you straight to the next task.

    For some, that’s a dream setup. It’s convenient, smooth, and perfect for mobile gaming — especially if you’re multitasking or just want to progress casually. But for players like me who crave hands-on action, it can feel like the game’s doing all the heavy lifting.

    Raven 2 executes its systems well, but it often feels like watching a really good-looking game play itself.


    Global Launch Rewards – Netmarble’s Welcome Package

    To celebrate the global launch, Netmarble rolled out some enticing bonuses and pre-registration rewards to kickstart your journey.

    Official Pre-Registration Rewards

    • Heroic-grade Holy Garment – basically a character skin given automatically to all pre-registered players at launch. I tried it out for a bit, but honestly, I ditched it quickly. Everyone I ran into was wearing the same outfit, and it completely killed the sense of individuality for me. I actually prefer my default look — I intentionally made my character resemble Clare from the anime and manga Claymore, because… well, I’m a huge fan.
    • Special Pre-Registration Package – a bonus bundle sent through in-game mail (contents not officially detailed and may vary by region).

    Global Launch Events

    In addition to the pre-reg rewards, several time-limited events are live now:

    • Daily Login Rewards – includes gold, enhancement materials, and consumables.
    • Level Milestone Rewards – designed to help new players gear up faster.
    • Global Celebration Bonuses – mount tickets, costumes, and premium currency for early progression.

    These incentives definitely make the early game smoother and give players plenty of reasons to log in daily.


    Verdict – An Eastern Take on a Western Celtic-Inspired World

    At the end of the day, Raven 2 is a visual powerhouse — and if you doubt that, just notice your phone overheating while it’s running. It’s that demanding. The game drains battery fast, and even on lower visual settings, it still looks absolutely stunning.

    If you love graphically impressive games with a dark, bloody fantasy atmosphere, this one’s a dream come true. It’s a perfect blend — an Eastern developer’s take on a Western, Celtic-inspired world. The tone is grim and mystical, the armor and landscapes evoke pagan energy, and the soundtrack feels like it was pulled straight from a medieval battlefield. It’s that unique fusion of styles that gives Raven 2 its distinct identity.

    That said, all that style comes with a trade-off. The auto-play heavy design still holds it back from being truly engaging. I’ve never been a fan of games that rely on an “Auto” button to do most of the work. It’s convenient and great for grinding, but it takes away the thrill of mastering combat and controlling every move yourself.

    If Netmarble had followed the Dragon Nest approach — tight, skill-based combat with real control — Raven 2 could’ve easily outshined most mobile titles this year.

    For now, I’m setting it aside. Not because it’s bad — far from it — but because it’s built for a different audience. It’s made for players who love beautiful, cinematic MMOs and don’t mind trading depth for spectacle.

    If that sounds like you, Raven 2 will absolutely deliver.
    But if you’re the kind of gamer who values interaction over automation, you might find it all flash and little substance.

  • Black Beacon Review — A Story-Driven Gem That’s Hanging by a Thread

    Black Beacon Review — A Story-Driven Gem That’s Hanging by a Thread

    When Black Beacon was first announced, I was instantly hyped—especially after finding out that some of the creative team behind Punishing: Gray Raven were involved. That game first launched in China in December 2019 and reached global audiences in July 2021, and I remember enjoying its first few months immensely. PGR nailed the gacha mechanics and combat loop better than most of its peers—it was stylish, rewarding, and far less predatory than Genshin Impact or that horrendous Pokémon Unite mobile system.

    So when Black Beacon finally released globally on April 10, 2025, I jumped in right away. At first, though, the experience was rough—plagued with crashes and slowdowns on my phone. I uninstalled it after a day, telling myself I’d return once the devs ironed things out. Fast-forward a few months later, and Black Beacon was suddenly all over YouTube—mostly for the wrong reasons.

    Content creators were posting about delays, development troubles, and missed updates, while community rumors spread that the devs had moved offices and that the game had no clear roadmap. Despite the negativity, I noticed that those videos were getting heavy backlash from loyal fans, which made me curious enough to reinstall the game and see for myself.

    And honestly? I wish I hadn’t waited so long.


    Story-a mix of theology and science

    What immediately stood out to me was the story. Black Beacon blends biblical myth, ancient history, and dystopian science fiction into a world that feels mysterious but strangely familiar. You’ll encounter themes pulled from the Tower of Babel, King Herod, and even the Morning Star, alongside nods to ancient rulers like King Darius and Akhenaten, the Egyptian pharaoh who tried to shift polytheism into monotheism.

    While some names and details have been changed to fit the game’s narrative, the historical parallels are clear. It’s the kind of writing that makes you pause and go, “Wait, I know that story.” For history buffs, these subtle references feel like Easter eggs woven into a mobile game, and that’s what hooked me the most.

    Zero, one of the game’s central figures, really anchors the experience. Her emotionless voice acting adds an air of class and restraint that fits the tone perfectly—it’s haunting but elegant. I’ll admit, I’m sorely tempted to whale just for the voice and the visuals alone.


    Visuals — Class in Every Frame

    The visuals of Black Beacon scream class. The thin golden hue that overlays much of the UI and backgrounds gives everything a luxurious, polished look. Character designs strike a fine balance between modern sci-fi and mythic elegance, while the environment design creates this sense of divine decay—a civilization that fell from grace but still gleams faintly in the dark.

    Every cutscene feels cinematic, with beautifully rendered models and subtle camera movement that make even dialogue scenes captivating. Simply put, this is one of the most visually cohesive mobile titles I’ve seen all year.


    Sound & Voice Acting — Emotionless, but with Intent

    Audio design is where Black Beacon truly elevates itself. The soundtrack mixes orchestral swells with ambient tones that feel otherworldly. Voice performances are top-tier, especially Zero’s. Her cold, detached delivery contrasts perfectly with the chaos of the world around her. It’s a masterclass in restraint—proof that not all emotional impact needs to be loud or dramatic.


    Gameplay — Smooth, Stylish, but Familiar

    If you’ve played Punishing: Gray Raven or Zenless Zone Zero, you’ll feel right at home. Black Beacon delivers fast-paced action combat with sleek animations, combo-driven mechanics, and fluid dodge timing. Each character moves with a sense of weight and precision, and switching mid-combo feels seamless.

    It’s responsive and cinematic, but not particularly groundbreaking—it follows the tried-and-true rhythm of stylish action titles, just polished to a shine. Still, the mix of flashy ultimates, well-choreographed boss fights, and challenging stages keeps things engaging even during grind-heavy segments.


    Gacha System — Surprisingly Fair

    Here’s where Black Beacon earns points: the gacha system isn’t predatory. Rates are decent, pity carries over, and premium currency isn’t locked behind extreme paywalls. It’s similar to early Punishing: Gray Raven, where free players could realistically build competitive teams through smart resource use.


    Performance — Still Needs Work

    Unfortunately, performance remains a sore point. Even months after launch, some mobile players (myself included) still experience crashes or frame drops on certain devices. There’s no official PC client, though some players have managed to run it on third-party emulators. This lack of proper PC support limits the audience and may hurt the game’s longevity.


    Community & Concerns — Is Black Beacon Bound for EOS?

    Even with its brilliance, Black Beacon is facing an uphill battle. Players on Reddit and Discord are worried that the game might face an early End of Service (EOS) if things don’t stabilize soon.

    “They said the new version will be delayed to mid-October. So we either get that or (more likely) an EOS announcement very soon.”
    r/gachagaming

    “The story is really good. I’m sticking around until EoS and hopefully they get to finish it.”
    r/gachagaming

    “I absolutely love the game! … I can’t ignore the doomposting, but games have been worse and survived.”
    r/Black_Beacon

    With Version 1.3 still nowhere to be seen, the concern feels legitimate. Delays, dev silence, and lack of updates have left the community anxious, even though the story and presentation remain strong.

    As for me? I think we’ll just have to wait and see. If the developers can steady the ship and communicate clearly, Black Beacon still has a shot. But if things don’t settle soon—if the devs can’t get their act together—I believe this one might flatline eventually, which would be a shame. There’s so much potential here, but the lack of new content and PC support could break the game for sure.


    Verdict

    Black Beacon is one of those rare mobile games that genuinely feels artful. The story has soul, the visuals have identity, and the sound design ties it all together. It’s a modern myth, a digital scripture painted in gold and shadow.

    But brilliance can only carry a game so far. If the developers don’t bring stability and fresh updates soon, even the most loyal players will drift away.

    For now, though, Black Beacon stands as a stylish, story-driven masterpiece in danger of fading too soon—a bright flame in the dark, waiting for someone to keep it burning.

  • First Impressions: Fire Emblem Shadows

    First Impressions: Fire Emblem Shadows

    If you guys follow my blogs, you’ll know that Fire Emblem is one franchise I’m absolutely crazy about. And today, out of nowhere, Nintendo just dropped another entry on mobile called Fire Emblem Shadows.

    I’ve got to be honest—when I first saw the news, I was surprised there wasn’t any build-up or hype leading to this release, nothing like the huge campaign that came with Fire Emblem Heroes a few years back. But now that I’ve actually played it, I get it. This wasn’t just a launch—it was a shadow drop in every sense of the word.

    Nintendo unveiled Fire Emblem Shadows with a short trailer that went live right alongside the game’s release. The presentation leaned heavily into the idea of secrecy and betrayal, teasing its unique hook: real-time tactical battles where one of your supposed allies might secretly be working against you. The press release itself echoed the same theme—“real-time tactics and treachery”—and it fits the vibe perfectly.

    Idle Gameplay Meets Social Deduction

    So essentially, at least from my first few hours, Shadows plays out more like an idle game than a traditional strategy RPG. The combat mostly runs on autopilot, with the only real interaction being when you tap to trigger skills as their cooldowns reset. Then, starting from the second battle, the game flips into an Among Us-style twist—you and your group actually get to vote on who the disciple of shadow is. That vote affects how the next battle unfolds, which is a pretty wild departure from the Fire Emblem formula we’re used to.

    My Honest Take

    And like I said, I’ve got to be honest here—I’m not loving this game, although I’m trying hard to give it a chance. It honestly feels like the devs suddenly got someone on the creative team who said:

    “Hey, you know what would make Fire Emblem on mobile more epic? Take all the things that make a mobile game work—idle gameplay, cutesy characters, microtransactions for gacha pulls on skins, costumes, and playable units—then mash it together with Among Us mechanics so we can justify it being multiplayer.”

    And boom—Fire Emblem Shadows happened.

    Multiplayer Fun… But a Bit Shallow

    It is fun in a way, because now Fire Emblem is a multiplayer game. Although, to be honest, I actually enjoyed Fire Emblem Heroes more because it was a single-player experience where I could play at my own pace. With Shadows, everything seems to revolve around the online battles. You and two other players team up to fight monsters—but here’s the twist: one of you is secretly trying to be sneaky and backstab the rest without being too obvious.

    Then comes the second battle phase, where you and your team vote on who you think the disciple of shadow is. If your guess is right, your team gets a big advantage, like being able to revive twice instead of just once.

    Now, I’ve only been playing for about an hour to get a feel for it, but for some reason I keep getting accused of being the disciple—even when I’m not! Maybe it’s my handle, or maybe it’s because I’m always using the main protagonist in battle? Either way, it’s a weirdly frustrating but kind of funny part of the experience.

    Game Mechanics & Depth

    As far as game mechanics go, I don’t see a ton of depth here. Each game only has three players, so there’s a 50% chance you’ll guess the disciple correctly. That makes the social-deduction element pretty shallow right now, but this is just the early stage, so maybe the devs will refine it over time.

    And that, my friends, is why mobile games become hits—through beta testing and tweaking before going live. Honestly, I don’t know who beta-tested this game or why they thought it was a great launch, but the game is out now and you can try it for yourself on the Play Store and App Store.

    For me, though? I’m putting this one down for now. I’ll wait a few months until the game figures out what it wants to become. Playing it now and griping over it could probably sour my mood for the Fire Emblem franchise on mobile, and I don’t want that.

    Good thing Fire Emblem Heroes is still there to pick up the ball—it’s honestly the best mobile game Nintendo has made so far, and that includes Mario Kart Mobile as well.

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